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editing an already existing mod


maje90

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hi again everybody

 

i'm trying to use the Lady Body as an armor, while having CBBE as standard body, by simply renaming the .nif file and putting in in the right folder (now it is replacing an alternative version of falmer armor)

 

all went good, but when in the game, the texture loaded is wrong, it is loading the skin texture standard, the one that is also used by CBBE, BUT ladybody have is own textures.....

in nifskope the meshes is loaded with the right textures, but ingame it load wrong... :wallbash: :wallbash: :wallbash: any ideas someone?? (if i use the ladybody esp it mess up the texture in the other way, if i still use CBBE meshes)

 

also if possible, again with nifskope, i'm intrested to set some armours to a different slot,(i heard there are a lot non used and free) ... doing this i could wear 2 armors at once... like...

 

thank everybody in advice!! and sry bad english :pinch:

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Do the two mods conflict with each other by replacing the same skin textures? The last mod installed would win the conflict and mess up the other mod. If this is what is going on, you could change a copy of the Lady Body mesh in NifSkope so that it used renamed textures with different texture paths so that the Lady Body mesh was a stand-alone non-replacer and meshes from both mods could be used at the same time.
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nope.

as i said the LadyBody use own textures like LadyBody.dds while CBBE still use standard textures (same sextures used by vanilla body)

or at least, this is what i can see in nifskope!! in nifskope all nif meshes is loaded right with right textures;

but for some reasons in game, the ladybody use again standard textures...

its like only the LB.esp can resolve this bug, but if i use it after ALL CBBE things start to have the skin texture messed up, using ladybody.dds textures... paradox... :wallbash:

 

so i'm here to ask how to manually change the textures used.... using the nifskope tool

(P.S. in nifskope the ladybody.nif in its setting already use ladybody.dds , i really cant understand why in game it goes wrong! ... need some expert in matter if needed i can upload the files...)

 

(and again, ideas for changing armors slots with nifskope? )

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So let me get this straight: You have new meshes with new .nif names. These meshes use new textures with new .dds names. The new mesh is properly attached to an object with the CK and the mod is properly saved, installed, and activated. The new textures are properly attached to the new mesh in NifSkope and the file was successfully saved.

 

But it still does not work right in your game.

 

Did I get the details right?

 

 

Question 2 - Armor Slots. I have not worked with this in Skyrim. Find a mod that does this and examine it. Set your mod up like the other one and play-test it. Or if you don't want to do that, just jump in and make the edits to your mod. Play-test it and see if you hit the right combination. Just go to the armor items in the CK and change the settings for which part of the body the armor items cover and do not cover.

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bad for me that i'm totally noob in CK ... im using only nifskope, i'm asking if possible to editing with it...

the mod in question is http://skyrim.nexusmods.com/mods/15416

 

>> my aim is to use CBBE for standard, AND the LB only as an wearable item (that will not use main armor slot, old question 2 ↑ )

>> and then if all going good i could wear over any modded LB armors without problems .... like: http://modgames.net/load/276-1-0-11759

 

 

i'll try to explain it again:

 

all the files are in the right places in skyrim/data/etc

CBBE meshes uses standard textures;

LB (ladybody) meshes uses own LB textures;

IF i load the meshes with nifskope, all the meshes are loaded good, without errors... (this ever, and in every cases)

but ingame LB and LB clothes have skin textures all messed up, using standard textures instead LD.dds for unknown reasons (for me) :wallbash: )

 

if i use LB.esp the situation is inverted:

ingame LB and LB clothes are ok, but ALL others meshes, mods or vanilla, have skin textures messed up (using LB.dds instead of standard textures)

 

thanks for supporting me, and again sorry for bad english

Edited by maje90
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Texture Sets (if used) will override the default textures that are set in the nif file.

Also, if the mod has a bsa file with it, the assets in the bsa will override any loose files.

Edited by steve40
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Texture Sets (if used) will override the default textures that are set in the nif file.

WHY??

 

i mean:

all CBBE body and armors have meshes with textures OK (ingame and in nifskope)

Then, if i open LB meshes with nifskope, the textures are load right!! and in the tree settings its visible that ladybody.dds textures is set..

 

so, WHY ingame those same meshes will load different textures????

 

sorry if i say the same thing again and again but it fells like i dont explain well the key of the problem

 

solutions?

Edited by maje90
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Texture Sets.

 

"TextureSet can also be used to apply textures to a nif without needing to edit texture paths within the nif itself. This is useful if your mod will have many color variations on the same model."

 

Found under "Miscellaneous" in the CK objects window tree. Select TextureSet in the left window pane then type "skinbody" in the Filter box (top left of the window). So you should now see about 23 body texture sets. Double-click one of them to open it (eg. SkinBodyFemale_1). Note in the white rectangle that this section points to several dds texture files! So if one of these "skin" texture sets is pointing to default textures AND is applied to the LB model it will override the LB's dds texture files with default textures. The same can be done to clothing, armor, weapons, anything.

 

I'm not saying that this is the problem, but it's a very common method used to retexture a mesh without needing to edit the texture paths in Nifskope, so it is worth checking.

Edited by steve40
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I think I understand what the problem is because I had a similar problem.

 

There was an outfit that I downloaded that had a short dress and boots, and the legs were bare. The legs, naturally, used the skin texture. I wanted them to use a pants texture, so I created a leather texture and used Nifskope to assign this texture to the legs, but just like in Oblivion, this doesn't make any difference if you don't adjust some setting in the mesh in Nifskope. In Oblivion I'd be able to get the same thing to work by changing the name assigned on the pant leg area in "NiMaterialProperty" to something other than "skin", in addition to assigning it the new leather texture. The same technique doesn't seem to work for Skyrim models, or else it's in a different location and I haven't found it yet. This means you can assign it a new texture all you want, but it still shows the skin texture.

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