azraelb Posted November 5, 2018 Share Posted November 5, 2018 Hi, so I know how to add glowmaps to a BGSM material file to make stuff glow. But some objects (e.g. special nuka cola bottles) also emit some light.So far I did found that this light effect comes from an additional BEGM material file that is somehow connected to a second mesh inside (or outside?) of the nuka bottle. Does anybody know a tutorial about BGEM files or can explain how this does work exactly? thx, az Link to comment Share on other sites More sharing options...
N7R Posted November 5, 2018 Share Posted November 5, 2018 When you mean light do you mean a physical one? If that is the case then an add-on node is what you are looking to do: https://www.nexusmods.com/fallout4/articles/127/ Link to comment Share on other sites More sharing options...
Larko84 Posted November 5, 2018 Share Posted November 5, 2018 I'm not an expert but AFAIK, BGEM files are used to handle things like transparency in a mesh, like glass. In Nifskope you change the falloff values in the BSEffectShaderProperty of that BGEM file to get the desired effect. Certain things have to be have right Shader Flags which you see in the detail tab in Nifskope. Add-On nodes are used to emit light from a mesh. Link to comment Share on other sites More sharing options...
Ethreon Posted November 5, 2018 Share Posted November 5, 2018 BGEM is used for any effect, not just transparency. The glowing nuka uses addon213 to shed light. It also uses an ordering node to (probably) determine the render order. The meshes are for the glass and the liquid inside. Link to comment Share on other sites More sharing options...
Larko84 Posted November 5, 2018 Share Posted November 5, 2018 (edited) Can you give an example of where a BGEM file is used for other than transparency, I've only ever seen it used for things like water, visors, glass objects, "see through" clothing/armour. Edited November 5, 2018 by Larko84 Link to comment Share on other sites More sharing options...
Ethreon Posted November 5, 2018 Share Posted November 5, 2018 All the smoke, fire, explosions etc. Link to comment Share on other sites More sharing options...
Larko84 Posted November 5, 2018 Share Posted November 5, 2018 There part of the NiParticleSystem...not BGEM related. Link to comment Share on other sites More sharing options...
Ethreon Posted November 5, 2018 Share Posted November 5, 2018 All of them use a BGEM. Link to comment Share on other sites More sharing options...
Larko84 Posted November 5, 2018 Share Posted November 5, 2018 Nope, smoke, fire, explosions are different. Link to comment Share on other sites More sharing options...
Ethreon Posted November 6, 2018 Share Posted November 6, 2018 They all have an effect shader inside, it just doesn't use an external BGEM and relies solely on the base diffuse. Link to comment Share on other sites More sharing options...
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