dpcollier128 Posted November 5, 2018 Share Posted November 5, 2018 I've been working on changing a few things about this one mod, Glowing Items: https://www.nexusmods.com/fallout3/mods/18231?tab=description I don't have any game-breaking problems with it aside from the game crashing when I use too many effect shaders on too many objects at once (containers in particular). So, I'm looking into how to paint more specific sets of objects rather than blanket form types; that's armor, weapons, ammo, ingestibles, etc. To clarify, I use V2 (the plugin) of this mod. There's a form type referenced in the mod's scripts which I'm having trouble identifying (used in the context of arguments for GetFirstRef or GetFirstRefInCell in FOSE-enabled scripts). According to geckwiki.com, type id 29 is attributed to the form type "Ingredients," and I have yet to find a list of specific items which belong to this type in Fallout 3 (Oblivion likely having plenty). Is this form type just unused? Lacking a definitive answer, I'm hesitant to remove it from the scripts. There's another oddity concerning form types in Fallout 3's systems. There appears to be an "Armor" type as well as a "Clothing" type, but I'm to understand that all Fallout 3's clothing counts as an armor reference. Given that these two similar type ids exist, which one pertains to all the possible wearable items? Or do both types refer to them all? It's somewhat obvious to me that this form type system and its oddities are hold-overs from Oblivion, but I'd like to sort out what is and isn't used in Fallout 3. I'd like to make this interesting and useful mod more efficient as a result. Using the replacer version is likely easier, but I have other mods which use meshes I'd rather keep and which Glowing Items V1 would replace. The plugin version's use of effect shaders handily fixes that problem for me. Thanks in advance for any advice. Link to comment Share on other sites More sharing options...
Mktavish Posted November 8, 2018 Share Posted November 8, 2018 According to geck wiki this page ...http://geck.bethsoft.com/index.php?title=RemoveAllTypedItems "The Ingredient and ConstructibleObject types are legacy content from Oblivion and generally will not be used, as the creation of new items of these types cannot be done within the GECK and requires the use of third-party tools" So it is possible that mod author is utilizing those type codes. Therefore I would not remove them.May be able to see how they are utilized with Fo3-edit ... Or that may be the tool where you can set the type code , not sure ? The clothing type if used , was probably just a way to further differentiate the various armor types. Link to comment Share on other sites More sharing options...
dpcollier128 Posted November 9, 2018 Author Share Posted November 9, 2018 Thanks much for the response. I'll take it into consideration. Link to comment Share on other sites More sharing options...
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