yojeff Posted November 5, 2018 Share Posted November 5, 2018 (edited) I want a NPC (from Bruma) to come talk to the player when he arrives in Bruma. He is doing it, but he is kind of slow. (one hour in game, from the barracks of Bruma to where I am at the east gate). Is there a better way to do it? I have a Find package (at the top of the list)- Must Complete- Ignore Fallout Behaviour- Always Run Conditions on :- GetStage for the quest- A short FindCount equals to 1 when ready to find the player In the quest script : ... if GetStage aaCount01 == 10 if FindCount == 0 && (player.GetInCell Bruma || player.GetInWorldspace BrumaWorld) Message "Gerich.evp" Set FindCount to 1 GerichSenarelRef.evp endif endif ... When I arrive in Bruma, the message shows, but the NPC is in no worry hurry to come find me. If I go to the barracks (in the cell), he will run toward me (so the package is active) and start the dialogue. But if I wait for him at the East door, he's not coming "right away" (I am not expecting or wanting him to appear). He arrives after an hour in-game. Is there a better way? (beyond using MoveTo to a closer marker) Thanks! Edited November 7, 2018 by yojeff Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 6, 2018 Share Posted November 6, 2018 Kvatch rebuilt has a NPC (Ignar Rodblock) who comes to see the player even in areas that aren't affect by KR, you should take a look at it. Link to comment Share on other sites More sharing options...
yojeff Posted November 7, 2018 Author Share Posted November 7, 2018 (edited) Yes, he found me in an Oblivion gate, and then took a mass to the face! I also looked at the Amusei script. He finds you "eventually". The Journal entry even tells you to wait inside a city if you want to have a new mission. My problem is understanding how the ai packages are updated. If I stand two cells away from an NPC in a basement, when does his package changes, that sort of thing. Anyway, I modified the script to move him in the world when I arrive, then he walks up to me. Thanks! Edited November 8, 2018 by yojeff Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted November 9, 2018 Share Posted November 9, 2018 Do you have no low level processing check? I found this be an issue with npc's as it wouldn't allow them to exit though doors. Link to comment Share on other sites More sharing options...
yojeff Posted November 11, 2018 Author Share Posted November 11, 2018 Thanks for the precision. In this case, it's a NPC from the vanilla game. He arrives eventually, but it takes some time. Moving him closer with a script was the easier solution. Link to comment Share on other sites More sharing options...
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