shadowfx78 Posted June 27, 2012 Share Posted June 27, 2012 Trying to get my load order straight since my game wont start and BOSS is no help because on of my mods requires things to be in just such an arrangement. here is my load order and im going by the load order recommended by Requiem for the Capital Wasteland. [X] FalloutNV.esm[X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] ThePitt.esm[X] Zeta.esm[X] DeadMoney.esm[X] GunRunnersArsenal.esm[X] HonestHearts.esm[X] LonesomeRoad.esm[X] OldWorldBlues.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] MoMod.esm[X] Mart's Mutant Mod.esm[X] WMVM.esm[X] WMR.esm[X] Kaya47NF.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Core.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] RFCW_PackageFix.esm[X] RFCW_PackageFix_Anchorage.esm[X] RFCW_PackageFix_BrokenSteel.esm[X] RFCW_PackageFix_PointLookout.esm[X] RFCW_PackageFix_ThePitt.esm[X] RFCW_PackageFix_Zeta.esm[ ] Better Looking Ghost and Jackson.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Billboard Camps.esp[X] Merged.esp[X] Shotgun Commando.esp[X] Gun Runners.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[X] DarNifiedUINV.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Vurt's WFO.esp[X] Readius_NV.esp[X] The Weapon Mod Menu.esp[X] GRARG.esp[X] Expanded Ranger Combat Armors.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Dead Money (Rebalance).esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] Project Nevada - Gun Runners' Arsenal (Rebalance).esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Lonesome Road.esp[X] SFO.esp[X] CNT_ImprovedNCR.esp[X] TheNCR.esp[X] RSO - Realistic Stealth Overhaul - NV.esp[X] K-39RailRifle.esp[X] NCR Ranger Combat Armor Improved.esp[X] FO3WeaponsRestoration.esp[X] WeaponModsExpanded_FO3WeaponsRestoration.esp[X] Sniper Starter Pack.esp[X] FalloutNVCheatTerminal.esp[X] RRR.esp[ ] sniper damage upped.esp[ ] RFCW_Main_GunRunnersArsenal.esp[X] RFCW_Main_DeadMoney.esp[X] RFCW_Main_HonestHearts.esp[ ] RFCW_Main_LonesomeRoad.esp[X] RFCW_Main_OldWorldBlues.esp[X] WeaponModsExpanded.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-PreOrderPackClassic.esp[X] WMX-PreOrderPackCaravan.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackTribal.esp[X] WMX-ShotgunCommando.esp[X] WMR_Vanilla_S.esp[X] WMR_DeadMoney_S.esp[X] WMR_HonestHearts_S.esp[X] WMR_GunRunnersArsenal_S.esp[X] WMR_LonesomeRoad_S.esp[X] WMR_OldWorldBlues_S.esp[X] WMVM-GRA.esp[X] WMVM-PN.esp[X] WMVM-WMX-DM-Fixes.esp[X] WMVM-WMX-LR Fixes.esp[X] WMVM-WMX-PN-OWB.esp[X] Project Nevada - WMX.esp[X] Bashed Patch, 0.esp[X] RFCW_Main.esp[X] RFCW_Anchorage_Main.esp[X] RFCW_BrokenSteel_Main.esp[X] RFCW_PointLookout_Main.esp[X] RFCW_ThePitt_Main.esp[X] RFCW_Zeta_Main.esp[X] RFCW_MagicSewerTravelPoint.esp Link to comment Share on other sites More sharing options...
shadowfx78 Posted June 27, 2012 Author Share Posted June 27, 2012 ok so i fixed some missing files and prerequisites and the game still wont load here is my new load order [X] FalloutNV.esm[X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] ThePitt.esm[X] Zeta.esm[X] MoMod.esm[X] WMR.esm[X] Kaya47NF.esm[X] Mart's Mutant Mod.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] RFCW_PackageFix.esm[X] RFCW_PackageFix_Anchorage.esm[X] RFCW_PackageFix_BrokenSteel.esm[X] RFCW_PackageFix_PointLookout.esm[X] RFCW_PackageFix_ThePitt.esm[X] RFCW_PackageFix_Zeta.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Better Looking Ghost and Jackson.esp[X] CNT_ImprovedNCR.esp[X] Mart's Mutant Mod.esp[X] K-39RailRifle.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Billboard Camps.esp[X] Merged.esp[X] Shotgun Commando.esp[X] Gun Runners.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] DarNifiedUINV.esp[X] Vurt's WFO.esp[X] Readius_NV.esp[X] The Weapon Mod Menu.esp[X] GRARG.esp[X] SFO.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Dead Money (Rebalance).esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] Project Nevada - Gun Runners' Arsenal (Rebalance).esp[X] TheNCR.esp[X] FO3WeaponsRestoration.esp[X] RRR.esp[X] Project Nevada - WMX.esp[X] sniper damage upped.esp[X] WeaponModsExpanded.esp[X] WeaponModsExpanded_FO3WeaponsRestoration.esp[X] RSO - Realistic Stealth Overhaul - NV.esp[X] FalloutNVCheatTerminal.esp[X] NCR Ranger Combat Armor Improved.esp[X] Bashed Patch, 0.esp[X] Sniper Starter Pack.esp[X] WMX-DeadMoney.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-HonestHearts.esp[X] WMX-PreOrderPackCaravan.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-PreOrderPackClassic.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackTribal.esp[X] WMX-ShotgunCommando.esp[X] WMVM-WMX.esp[X] WMVM-WMX-FO3.esp[X] WMVM-WMX-DM.esp[X] WMVM-WMX-DM-Fixes.esp[X] WMVM-WMX-HH.esp[X] WMVM-WMX-LR.esp[X] WMVM-WMX-LR Fixes.esp[X] WMVM-WMX-MW.esp[X] WMVM-WMX-OWB.esp[X] WMVM-WMX-PN-OWB.esp[X] WMVM-WMX-GRA.esp[X] Expanded Ranger Combat Armors.esp[X] RFCW_Main_GunRunnersArsenal.esp[X] RFCW_Main_HonestHearts.esp[X] RFCW_Main_LonesomeRoad.esp[X] RFCW_Main_OldWorldBlues.esp[X] RFCW_Main_DeadMoney.esp[X] RFCW_Main.esp[X] RFCW_Anchorage_Main.esp[X] RFCW_BrokenSteel_Main.esp[X] RFCW_PointLookout_Main.esp[X] RFCW_ThePitt_Main.esp[X] RFCW_Zeta_Main.esp[X] RFCW_MagicSewerTravelPoint.esp[ ] G36C.esp[ ] M14.esp Link to comment Share on other sites More sharing options...
bben46 Posted June 27, 2012 Share Posted June 27, 2012 This should give you a starting point.Did it work before adding all the mods?Did you add a bunch of mods all at once without testing?Did it work after adding some, then stop when you added the latest one? Link to comment Share on other sites More sharing options...
shadowfx78 Posted June 27, 2012 Author Share Posted June 27, 2012 (edited) Im at my wits end so im starting anew and going from there. It was working fine added a few mods and boom not working and i dont remember which mods they were. Turns out it was WMX dont know why as it was working fine previously who knew. Edited June 27, 2012 by shadowfx78 Link to comment Share on other sites More sharing options...
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