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Expanded Vault 112


Talwyn224

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I've always thought that Vault 112 interior rooms etc was far too small for what it actually was its meant to do.

 

I was wondering if anyone in the community think that its worth creating a mod that expands the scale of V112, increase the number of sections in the vault etc?

 

According to the Vault wiki, V112 was supposed to house 85 occupants yet we only see a dozen oe so VR pods and no living area, reactor or repair/maintainence facility for the robots.

 

I'm unable to do this myself as I jhave neither the time nor skill with GECK to build the mod but I'm hoping that there's people in the community that share this idea that V112 needs a make over.

 

I'm also thinking that it could have a subquest with it that activates after Take it Back. Essentially you have to "liberate" V112 from the Enclave and then hand it over to either the Outcasts or BoS. Once that is done V112 becomes a base [and player housing] for which ever faction it gets given too.

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