Dubnoman Posted June 27, 2012 Share Posted June 27, 2012 With the CK, is it possible to make a hair style of your choosing visible underneath a helmet or hood of your choosing? My character has some kind of short hair from ApachiiSkyHair and I was wondering if the CK can make her hair visible under a couple vanilla helmets, a helmet from a smithing mod, and a hood from an armor mod. Link to comment Share on other sites More sharing options...
McMutton Posted June 27, 2012 Share Posted June 27, 2012 (edited) I believe you'd open the mod that has the helmet and hood in the CK, and go to each one's Armor and ArmorAddon entry, removing the selections Hair and LongHair. Edited June 27, 2012 by McMutton Link to comment Share on other sites More sharing options...
Dubnoman Posted June 28, 2012 Author Share Posted June 28, 2012 I'll mess around with that. I just downloaded CK tonight. I won't mess around with it until tomorrow. I have another question and didn't want to start another thread for this. Is it pretty easy to take a single weapon and alter its base damage and allow it to also benefit from smithing and enchanted apparel and fortify damage potions? There is no skyforge steel maces in the game and the one mod for that doesn't work with 1.6 and hasn't been updated since early March, so I was wondering if it is rather easy to take steel maces and then give it the base damage of elven maces and allow it to benefit from smithing, enchanted apparel, and potions. I don't care if I alter all steel maces in the game in the process. I figure this would be easier than trying to create my own skyforge steel maces. But I don't know if that is the case. Would it be easier to change existing steel maces, or create a new weapon (skyforge steel maces)? I'm just want to tinker with the CK with the helmets/hoods and steel maces for my own playing. If I end up taking the time to make skyforge steel maces, I'll probably share it with the community. Link to comment Share on other sites More sharing options...
Iv121 Posted June 28, 2012 Share Posted June 28, 2012 (edited) Yes, open up the item you want from the object browser (The list on your left by default) with double clicking. Change the stats you want for this weapon. Now the next step is important - In the top of the menu you will see a line called "EditorID". Put there your own MEANINGFUL ID that you can later easily find (For example I use 1Iv***<name> for all my objects with IV being my initials, *** being my mod initials and 1 is to bring the item to the top of the list). When it asks "create new ? " press yes. If you won't do it you will change the vanilla item you edited which you usually don't want to do. Don't forget to place your item in the world - drag it from the object browser to the render window (top right by default) to place it. Edited June 28, 2012 by Iv121 Link to comment Share on other sites More sharing options...
Dubnoman Posted June 29, 2012 Author Share Posted June 29, 2012 Thank you for the instructions. I might do it sometime for some steel daggers for a thief character I want to play. As for maces, it turns out that on Steam Workshop, there is a mod for Skyforge Steel Maces that works and can be tempered. That modder should put it on the Nexus. Link to comment Share on other sites More sharing options...
Dubnoman Posted June 29, 2012 Author Share Posted June 29, 2012 If you try to open CK and it says "The game is currently unavailable, try again later", what do you do to fix that? I'm sure this is a common issue for noobs with an easy fix. I never used the CK yet. I downloaded it last night and I went to open it up to check it out just now and got that message. Link to comment Share on other sites More sharing options...
Recommended Posts