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Bethesda Archive Tool Questions


Scd2112

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So I followed the only Youtube Tutorial I could find on creating an Archive for SE.

I wanted to Pack my files into a BSA and found this video helpful.

Watch here ---->

 

Anyway I did manage to create one set of archives 1 bsa and 1 bsl. So the above tutorial does work or did once.

Then I loaded up a second mod and attempted to create a second archive and no luck. Each time I would either get blank zero byte BSA and BSL files and or nothing at all and the Archive program just crashes.

I even attempted to re-create the same original archive mentioned above and again I end up with either a crash or zero byte BSA and BSL files and also crash the archive program.

So anyway I figured something got hosed up somehow so I re-downloaded SE CK and Archive from Bethesda and same thing. Crash!

 

So anyone have this issue? Anyone have an alternate tutorial that is not two years old and works?

 

Thanks in advance for any help in this matter.

 

 

 

 

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Not a video tutorial and should still be accurate despite its age. I suggest reading the text while bringing the pictures up in a separate tab in order to get a better look.

https://www.creationkit.com/index.php?title=Archive.exe

Well Yeah Didn't help as far as being able to create the BSA. Just crashes after a few seconds. Bummed

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You should be working from within the DATA folder - I usually rename the existing game folders "meshes" to something like "xmeshes" and then only work with my mods folders that will correctly be labled as "meshes". Have your archive tool opened up and drag your "meshes", "scripts", "textures", etc. into the archiver, it will pull all subfolders and files into the window. Make sure you have your checkboxes clicked as per the link above and create to the desktop. Once it is done be sure to delete your folders and correctly rename the indigenous files.

 

This process has worked very well for me.

 

Sticz

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