15gudasc Posted June 30, 2012 Author Posted June 30, 2012 the object is a movable static called "Car01". I made that the parent of the thunder references so that way if it does disable, I'll clearly be able to see the car dissapear.
pluramon Posted July 1, 2012 Posted July 1, 2012 Ok, but what exactly is this "thunder references", and what are you trying to accomplish?
15gudasc Posted July 1, 2012 Author Posted July 1, 2012 (edited) the references i am trying to disable and enable are sound references that play "AMBNVDLC02ThunderDis1", along with Activators called "NVDLC02RainUp2". They all have the same parent, which is the THUNDER01ref. I'm trying to make a script that enables the THUNDER01ref at 6:00 A.M. (in-game time) and disables it at 10:00 P.M. When the THUNDER01ref is enabled and disabled, it should enable and disable all it's "children" because it is an Enabled Parent. It is supposed to enable and disable the sound references and activators I mentioned earlier. When I go into the game and disable the THUNDER01ref with console commands, all the Activators and Sound references dissapear, so I think that the problem just lies with getting them to turn off at the proper times. Edited July 1, 2012 by 15gudasc
Jojash Posted July 1, 2012 Posted July 1, 2012 If I were doing this I'd be making the script a "quest script" rather than an "object script" and, unless I'm mistaken and I apologise if I am, you've not done that. If you make a quest and, unless you want this to have a specific trigger to make it start working, tick the "Start game enabled" box then link your script to it, I imagine that it'll work. Hope this helps! :)
15gudasc Posted July 5, 2012 Author Posted July 5, 2012 Thanks guys! I was finally able to get it working! You've all made this mod I'm working on a lot more exciting to work on because I have an important part of the atmospheric effect done! Thanks! =)
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