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Trus Survivalism-almost learning tool


misterhamtastic

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Fallout:New Vegas could provide an interesting platform for a "true" survivalism experience. It would be a fairly good sized overhaul, I suspect, and would probably degrade the "fun and exciting" factor if taken as far as possible, but I'm sure there would be an easy way to provide "degrees" of realism to it.

 

What would need to happen, in my mind: (much of this will not be lore friendly)

 

Ammunition and Guns-Scarce to the point of being ludicrous. Gun battles at the "boss" level. I know, Gun Runners are making weapons and such, but still, in a more realistic world a gun would be on the level of luxury. Heirlooms, perhaps. Most weapons are either in near perfect condition(family heirlooms, cherished weapons), or borken/about to break condition. Also, simple weapons would be more common. Pipe rifles replace most rfiles in the hands of common folks. I would rearm the fiends with 99 percent "scavenged" NCR weapons, with "boss" weapons being the high end stuff.

 

(addition here)Weapon cleaning is a vital part of firearm use, but it's almost glossed over in the game. Maybe a multiple use cleaning kit, repairing no more than 5 percent of the weapon, or maybe a "weapon jam frequency" buff/debuff on use, use eating time mostly. Say an hour?

 

More alternative weapons-If the end of the world comes, I will probably go in the woods and build some neolithic tools and weapons. I will also look at what I have as potential weapons. A screwdriver can be a nasty poker, a claw hammer will cave a skull pretty easily, and how hard would it be to make older, simpler weapons. Bow and arrows? simple stone hatchet? Thrusting Spear? I mean, these could all be easily craftable in real life. Just need to interact with the trees a la bess brahmin maybe.

 

Explosives-Make gunpowder at a workbench, etc. Mining, Farming would be more viable options, and crafting of salable items important for barter.

 

Food and water-Farming and hunting should be more vital at this stage, for personal survival. You should be able to "make water" in the desert using solar methods, although you may need to "read" the methods. Most survival methods would be things to learn and then use, even at lower levels. Chance of wasting stuff and failing crafting at low skill levels. Sure, you can make a yao guai hide blanket at level 1, but you'll probably screw it up 10 times in the process.

 

Hardcore mode-This could be incorporated using Imps stuff, I think. Expanded a little with previously mentioned stuff.

 

Armor-Who wears armor, past light armor, all the time? There are some mods that change light armor, but maybe the restrictions should be increased, and the negative effects more pronounced. The advantages of light or no armor might need to be more pronounced, as well.

 

Shelter-Wandering the nevada desert on foot should suck really badly. Ambient temp affects this, but it should change things more than it does, I think. Creatures more nocturnal/in hiding from the sun. Damage over time mitigated by light clothing, maybe a hat. Faster dehydration. You should WANT to be inside SOMETHING if possible.

 

Weather-NSkies brings rain, sandstorms and radstorms, but they are mostly an impairment/improvement. This could be tweaked to make it suck to be in the weather, maybe through buffs/debuffs.

 

Survival is hard. It's a full time job by itself, and I think this platform would be a good place to try and start RP'ing it. Too bad it's been 200 years. Maybe a "FO:1 or 2" seperate area for a harsher more primitive experience.

 

Just my thoughts:)

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I am actualy working on something to this effect, except guns are not so rare, its the ammo that is, due to high cost of ammo/stimpaks and lower cost of guns, you end up being cap starved.

 

See my craft pack mod for some serious crafting...

And soon I plan to release a configurable overhaul...

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