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Posted

Y

 

Toggle archive invalidation.

You mean like this in ini file?

 

[Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa

 

or should i do sth more?

Posted

If you are using a mod manager (you should be), Archive Invalidation is included. You do not need to edit anything or add another mod. Check the "Tools" section of your mod manager.

Posted

Mixing an "ArchiveInvalidation" (AI) mod with the builtin one of your mod manager will cause both to become broken. All the AI mods are from the old days before mod managers. These days there is absolutely no reason to install them. Please see the 'ArchiveInvalidation (by Manager)' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

-Dubious-

Posted

If you are using a mod manager (you should be), Archive Invalidation is included. You do not need to edit anything or add another mod. Check the "Tools" section of your mod manager.

i m using nexus mod menager but just as solf mod enabler, i have no idea what function it have, i need to use fomod in some mods anyway and i feel better control with manual instaling

ANYWAY problem is solved, but still archiive invalidation is so unreal, what the hell :D

in my opinion games should be not affraid of killing kids, showing drugs, violence, racism and nudity, when most 16+ titles or even 18+ must be censored or dodge important theme

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