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Distorted writing?


ibrasteel

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Whenever i read a book, all of the writing turns in scribbles or illegible characters within 5 seconds of opening the book. This does happen to subtitles, but it happens to subtitles rarely. Here my ini

 

 

[General]

SStartingCell=

 

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

 

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

 

 

uGridDistantTreeRange=25

uGridDistantCount=25

uGridsToLoad=5

uGridDistantTreeRangeCity=25

uGridDistantCountCity=4

 

 

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

 

 

uInterior Cell Buffer=12

uExterior Cell Buffer=142

iPreloadSizeLimit=2147483648

 

 

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

SMainMenuMovie=Map loop.bik

SMainMenuMovieIntro=Oblivion iv logo.bik

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

 

 

 

bAllowScriptedAutosave=1

bUseMyGamesDirectory=0

 

 

 

bUseHardDriveCache=1

 

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

SCharGenQuest=0002466E

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

SBetaCommentFileName=

bCheckCellOffsetsOnInit=0

bExternalLODDataFiles=1

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bPreemptivelyUnloadCells=0

bCheckIDsOnInit=0

iNumBitsForFullySeen=248

SOblivionIntro=OblivionIntro.bik

bEnableBoundingVolumeOcclusion=0

bDisplayBoundingVolumes=0

 

 

 

[Display]

uVideoDeviceIdentifierPart1=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart4=0

 

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

 

 

 

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=0

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=1

iSize W=1920

iSize H=1080

iAdapter=0

 

 

bAllowScreenShot=1

iScreenShotIndex=0

SScreenShotBaseName=NehrimScreen

 

 

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=10.0000

fFarDistance=10000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=5

bLocalMapShader=1

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=1500.0000

fLightLOD1=1000.0000

fSpecularLOD2=800.0000

fSpecularLOD1=500.0000

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=1

 

bEquippedTorchesCastShadows=0

iShadowFilter=0

iShadowMapResolution=256

bShadowsOnGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=2

iActorShadowCountExt=2

fShadowFadeTime=1.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

 

 

fDecalLifetime=10.0000

iMaxDecalsPerFrame=10

bDecalsOnSkinnedGeometry=1

bDynamicWindowReflections=0

fGrassStartFadeDistance=2000.0000

fGrassEndDistance=3000.0000

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

fGammaMax=0.6000

fGammaMin=1.4000

bLandscapeBlend=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

fGamma=1.0000

bAllowPartialPrecision=1

bAllow30Shaders=0

iTexMipMapMinimum=0

iTexMipMapSkip=1

bDoStaticAndArchShadows=0

bDoActorShadows=0

bIgnoreResolutionCheck=0

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=1700.0000

 

 

[Controls]

bUseJoysick=0

fVersion=1.8000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF00FF

Activate=0039FFFF

Block=003801FF

Cast=002EFFFF

Ready Item=0021FFFF

Crouch/Sneak=001DFFFF

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0012FFFF

Toggle POV=001302FF

Menu Mode=000FFFFF

Rest=0014FFFF

Quick Menu=003BFFFF

Quick1=0002FFFF

Quick2=0003FFFF

Quick3=0004FFFF

Quick4=0005FFFF

Quick5=0006FFFF

Quick6=0007FFFF

Quick7=0008FFFF

Quick8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFFFF

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

fJoystickLookXYMult=0.0200

iJoystickLookLeftRight=3

iJoystickLookUpDown=6

iJoystickMoveLeftRight=1

iJoystickMoveFrontBack=2

fXenonMenuMouseXYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=1

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

iTexMipMapSkip=0

SlideLeft=001EFFFF

SlideRight=0020FFFF

fJoystickLookLRMult=0.0200

fJoystickLookUDMult=0.0200

fJoystickMoveLRMult=1.0000

fJoystickMoveFBMult=1.0000

fXenonMenuStickMapCursorMinSpeed=1.0000

fXenonMenuStickMapCursorMaxSpeed=15.0000

fXenonMenuStickMapCursorGamma=0.1700

fXenonMenuStickSpeedPlayerRotMod=3000.0000

fXenonMenuDpadRepeatSpeed=300.0000

fXenonMenuStickSpeed=300.0000

iXenonMenuStickDeadZone=15000

 

 

[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=12

 

bUseWaterReflectionsMisc=0

bUseWaterReflectionsStatics=0

bUseWaterReflectionsTrees=0

bUseWaterReflectionsActors=0

bUseWaterReflections=1

bUseWaterHiRes=0

 

bUseWaterDisplacements=1

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=1

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

uNumDepthGrids=3

 

 

[Audio]

bDSoundHWAcceleration=1

bUseSoftwareAudio3D=0

 

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

fDefaultEffectsVolume=0.8000

fDefaultMusicVolume=0.5100

fDefaultFootVolume=0.8000

fDefaultVoiceVolume=1.0000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6000

 

 

[shockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000

 

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseBackgroundPathing=1

 

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

iLastHDRSetting=-1

 

 

[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

fLowPerfNPCTargetLOSTimer=1.0000

fHiPerfNPCTargetLOSTimer=0.5000

iMaxHiPerfNPCTargetCount=4

fLowPerfPCTargetLOSTimer=0.5000

fHiPerfPCTargetLOSTimer=0.2500

iMaxHiPerfPCTargetCount=4

iMaxHiPerfCombatCount=4

 

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

iNumHavokThreads=5

fCameraCasterSize=1.0000

iHavokSkipFrameCountTEST=0

fHorseRunGravity=3.0000

fQuadrupedPitchMult=1.0000

fChaseDeltaMult=0.0500

iEntityBatchRemoveRate=100

iMaxPicks=40

bAddBipedWhenKeyframed=0

 

 

[interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=2.1000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

bAllowConsole=1

bActivatePickUseGamebryoPick=0

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

 

 

[LoadingBar]

iMoveBarWaitingMilliseconds=10

iMoveBarChaseMilliseconds=100

iMoveBarMaxMilliseconds=2500

fLoadingSlideDelay=15.0000

fPercentageOfBar3=0.1500

fPercentageOfBar2=0.4400

fPercentageOfBar1=0.3500

fPercentageOfBar0=0.0600

bShowSectionTimes=0

 

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3

 

 

 

[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=0

bSaveOnWait=1

bSaveOnRest=1

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=1

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

STrackLevelUpPath=

fDifficulty=0.0000

bTrackLevelUps=1

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

bSaveOnInteriorExteriorSwitch=1

 

 

[Fonts]

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt

SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt

SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt

SFontFile_4=Data\Fonts\Daedric_Font.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt

 

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=256

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

iBackgroundLoadLoading=1

 

 

bUseMultiThreadedTrees=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

iPostProcessMillisecondsEditor=50

iPostProcessMillisecondsLoadingQueuedPriority=20

iPostProcessMilliseconds=5

bUseBackgroundFileLoader=0

 

 

[LOD]

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

 

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

 

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=5.0000

fLODFadeOutMultItems=2.0000

fLODFadeOutMultObjects=5.0000

fLODMultLandscape=1.0000

fLODMultTrees=1.2000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=1.0000

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=2000.0000

 

 

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

fObjectLODMax=15.0000

fObjectLODMin=1.0000

fObjectLODDefault=5.0000

fItemLODMax=15.0000

fItemLODMin=1.0000

fItemLODDefault=2.0000

fActorLODMax=15.0000

fActorLODMin=2.0000

fActorLODDefault=5.0000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODQuadMinLoadDistance=65536.0000

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

fLODLandVerticalBias=0.0000

 

 

[Weather]

fSunGlareSize=350.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3

 

 

[Grass]

iMinGrassSize=85

fGrassEndDistance=3000.0000

fGrassStartFadeDistance=2000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.3000

 

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

 

 

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

 

[blurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=1.5000

fBrightClamp=0.3500

fBlurRadius=4.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=1

 

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0

 

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

 

 

 

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

 

 

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=Ein oder mehr Plugins konnten die korrekten Versionen der Master-Dateien nicht finden, auf denen sie beruhen. Während des Ladens oder Spielens können Fehler auftreten. Sie finden weitere Informationen in der Datei "Warnings.txt"."

 

SMasterMismatchWarning=Eine der Dateien, von denen "%s" abhängt, ist seit der letzten Speicherung verändert worden. Das kann zu Fehlern führen. Eine erneute Speicherung lässt diese Nachricht verschwinden, repariert jedoch nicht unbedingt einen Fehler.

 

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

 

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

 

 

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

 

 

[OPENMP]

iThreads=20

iOpenMPLevel=20

 

 

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

 

 

[CopyProtectionStrings]

SCopyProtectionMessage2=Oblivion-CD einlegen.

SCopyProtectionTitle2=Oblivion-CD wurde nicht gefunden.

SCopyProtectionMessage=Auf diesem Computer konnte kein CD-ROM/DVD-Laufwerk gefunden werden.

SCopyProtectionTitle=CD-ROM-Laufwerk wurde nicht gefunden.

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Do you have any mods or just normal Oblvion?
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Well I was going to say it sounded like something under the interface or menu in the INI but, if its just because you change your graphics. It sounds kind of like resolution, but that wouldn't make sense for just text distortion like this.

I really can't see anything wrong in your's. I know it may take a while but try changing your settings one at a time. I doubt it has to do with the distance you can see things so you can probably get away with leaving them be. But resolution, lighting, antialias, and others try to change them. Hopefully someone else who might know what is going on will come in here, but for now I'll try to help :tongue:

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I tried large and medium, small kinda messes everything else in my game up so not gonna use that. Oh and changing my settings didnt help. I deleted the ini so oblivion made a new default one which still didnt fix it Edited by ibrasteel
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