Pradallama Posted November 13, 2018 Share Posted November 13, 2018 Hi I wonder if any of you kind souls out there would be able to help me. I'm currently trying to buils and MCM menmu for my mod but I can't get the script to complie when I do the first step of extending the SKI_Configbase. It gives me an error saying that there was no output generated. I have followed DarkFox 127s videos but I stumble at this first hurdle. Can anyone help? Many Thanks Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 13, 2018 Share Posted November 13, 2018 You need to download and install the SkyUI SDK in order to properly compile MCM scripts. Link to comment Share on other sites More sharing options...
Pradallama Posted November 13, 2018 Author Share Posted November 13, 2018 Hi thanks for the reply. Yeah I have done that. As far as I can tell the .pex files seems to be in the correct place i.e. the scripts folder in data and the .psc file is in the source folder in scripts . But for some reason it won't recognise it and compile the script. Obviously I have done something wrong, but damned if I can figure out what. The SKSE .pex and .psc files seem to be in the right place as well. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 13, 2018 Share Posted November 13, 2018 SSE came out with a different default path for the source scripts. Unless you changed the appropriate setting in the INI file, the CK will be looking for the source scripts in "Data > Source > Scripts" Link to comment Share on other sites More sharing options...
Pradallama Posted November 13, 2018 Author Share Posted November 13, 2018 (edited) Ok. Thanks for that. I'm pretty familiar with the CK but papyrus is outside my comfort zone. Do you know what I need to change on the ini file? Edited November 13, 2018 by Pradallama Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 13, 2018 Share Posted November 13, 2018 Personally, I prefer to work with how the game shipped even tho it is different between original Skyrim and SSE. I cannot speak from experience on what you need to do. I can only point you to where you can learn for yourself. The following is a post / thread listing helpful information with regards to porting mods between original and SSE. The Scripts section includes information on what can be done to replicate original Skyrim behavior with regards to folder structure. https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ Link to comment Share on other sites More sharing options...
Pradallama Posted November 13, 2018 Author Share Posted November 13, 2018 Thank You for that information. I will try that out tonight and see if i can get anywhere with it. Thanks for taking the time to help out. Link to comment Share on other sites More sharing options...
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