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[LE] Unarmed damage - need help to find my own way around


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Want to recreate one follower NPC, I created before, but lost in recent system issues on my PC. The NPC was an unarmed fighter, which I previously did through associating mod with SkyRe and adding perks for unarmed combat to that character.

 

Now I wanted to use Perkus Maximus, but it has no unarmed combat in any form. But I decided not to give up and find a "standalone" solution.

 

So now, I was thinking to make my own standalone way to achieve this. My goals are as follows:

1) Unarmed should benefit from NPC's one handed skill (NOT sneak, NOT light armour)

2) Unarmed should NOT use dummy weapons

3)* Need way to affect unarmed attack speed too

 

So far the idea would be to make a version of khajiit's claw ability, that instead of constant magnitude 12 would have variable magnitude, that would be calculated taking into consideration one handed skill of a character, but as I am rather inexperienced with abilities and magic, I can not find the correct way to solving this.

 

Any advices or workarounds would be very appreciated. If someone knows better way, I would also be greatful.

 

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So far what I did:

  1. Created perk XX_UnarmedPerk_XX. In perk entries: Ability [XX_UnarmedAbility_XX] and [ModSpellMagnitude Multiply by 1 + Onehanded * 0.20] and condition [spell GetIs XX_UnarmedAbility_XX = 1]
  2. Created ability [XX_UnarmedAbility_XX], which is basically a copy of [PerkKhajitClaw] ability

What do you think of this?

Edited by TairaNoritsune
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