TairaNoritsune Posted November 14, 2018 Share Posted November 14, 2018 Want to recreate one follower NPC, I created before, but lost in recent system issues on my PC. The NPC was an unarmed fighter, which I previously did through associating mod with SkyRe and adding perks for unarmed combat to that character. Now I wanted to use Perkus Maximus, but it has no unarmed combat in any form. But I decided not to give up and find a "standalone" solution. So now, I was thinking to make my own standalone way to achieve this. My goals are as follows:1) Unarmed should benefit from NPC's one handed skill (NOT sneak, NOT light armour)2) Unarmed should NOT use dummy weapons3)* Need way to affect unarmed attack speed too So far the idea would be to make a version of khajiit's claw ability, that instead of constant magnitude 12 would have variable magnitude, that would be calculated taking into consideration one handed skill of a character, but as I am rather inexperienced with abilities and magic, I can not find the correct way to solving this. Any advices or workarounds would be very appreciated. If someone knows better way, I would also be greatful. Link to comment Share on other sites More sharing options...
TairaNoritsune Posted November 16, 2018 Author Share Posted November 16, 2018 (edited) So far what I did: Created perk XX_UnarmedPerk_XX. In perk entries: Ability [XX_UnarmedAbility_XX] and [ModSpellMagnitude Multiply by 1 + Onehanded * 0.20] and condition [spell GetIs XX_UnarmedAbility_XX = 1] Created ability [XX_UnarmedAbility_XX], which is basically a copy of [PerkKhajitClaw] abilityWhat do you think of this? Edited November 16, 2018 by TairaNoritsune Link to comment Share on other sites More sharing options...
Recommended Posts