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Exporting content from a .ESP?


Dubbyk

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So I was merging a bunch of location / dungeon mods and was going around in the CK fixing landscape seams. Then for some reason I got a wild hair and decided to re-sculpt Sanctuary Hills, I have now spent enough time and changed enough there it might as well be a mod of it's own. So now the problem I have is since I was doing all this editing in a merged plugin of dozens of other mods I need to find out if I can somehow just get my changes to Sanctuary into a separate .ESP

 

Is it just a matter of opening the merged .ESP in Xedit and "Copy Records" of the cells dealing with Sanctuary or is there more too it?

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You can just use FO4Edit to copy records from an .esp to another, including to a brand new one to be created right there.

 

Probably the easiest way to make sure the record ids stay the same is to copy them as an override of the source file, not as new records, then delete them from the source file. You'll get a dependency on the other file in the process, but then you can remove it from the file header with the same FO4Edit when you're done moving things.

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