Dubbyk Posted November 14, 2018 Share Posted November 14, 2018 So I was merging a bunch of location / dungeon mods and was going around in the CK fixing landscape seams. Then for some reason I got a wild hair and decided to re-sculpt Sanctuary Hills, I have now spent enough time and changed enough there it might as well be a mod of it's own. So now the problem I have is since I was doing all this editing in a merged plugin of dozens of other mods I need to find out if I can somehow just get my changes to Sanctuary into a separate .ESP Is it just a matter of opening the merged .ESP in Xedit and "Copy Records" of the cells dealing with Sanctuary or is there more too it? Link to comment Share on other sites More sharing options...
Moraelin Posted November 15, 2018 Share Posted November 15, 2018 You can just use FO4Edit to copy records from an .esp to another, including to a brand new one to be created right there. Probably the easiest way to make sure the record ids stay the same is to copy them as an override of the source file, not as new records, then delete them from the source file. You'll get a dependency on the other file in the process, but then you can remove it from the file header with the same FO4Edit when you're done moving things. Link to comment Share on other sites More sharing options...
senterpat Posted November 16, 2018 Share Posted November 16, 2018 I would just copy the esp, and then go into xedit and delete all the cell edits that arenât sanctuary hills Link to comment Share on other sites More sharing options...
Moraelin Posted November 16, 2018 Share Posted November 16, 2018 Come to think of it, that's even easier. Good idea. Link to comment Share on other sites More sharing options...
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