Danneyo Posted November 14, 2018 Share Posted November 14, 2018 Currently, i'm working on a custom gun display case for a mod i'm developing. I went through all the motions, got everything working, and made a little test texture to make sure everything looks good. And it does, but only from two of the five sides the case can be viewed at. As you can see, meshes just aren't there when viewed through some of the translucent faces. And, it only happens for some meshes, and that occurs from every angle since there's supposed to be a pedestal area that isn't shown when looking through the front and back. Any idea why this is happening? Link to comment Share on other sites More sharing options...
KiCHo666 Posted November 14, 2018 Share Posted November 14, 2018 Overlapping transparency is generally a pain in the behind to get looking correctly in games.Dunno what alpha flag did you set in NiAlphaProperty, but try setting it to 4333.Or, in case that glass and pedestal are the same mesh, try separating them into individual meshes so that you have one NiTriStrip for pedestal and one for glass. Link to comment Share on other sites More sharing options...
Danneyo Posted November 14, 2018 Author Share Posted November 14, 2018 Overlapping transparency is generally a pain in the behind to get looking correctly in games.Dunno what alpha flag did you set in NiAlphaProperty, but try setting it to 4333.Or, in case that glass and pedestal are the same mesh, try separating them into individual meshes so that you have one NiTriStrip for pedestal and one for glass. Splitting the mesh in two seems to have done the trick! Link to comment Share on other sites More sharing options...
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