Vladesshadow Posted November 15, 2018 Share Posted November 15, 2018 Hey guys, I'm starting to develop mods for skyrim with a few of my friends (we're game design students) and I was wondering something. How do you, my fellow mod creators, work in collaboration on the same project? What kind of collab. and versioning tools do you use? GitHub? Is there a build-in feature in the Creation Engine? Thanks in a advance guys. Link to comment Share on other sites More sharing options...
foamyesque Posted November 16, 2018 Share Posted November 16, 2018 (edited) hahahahaha a built-in versioning feature in the CK, you're funny.The CK is a giant kludgey mess and only arguably handles the use case of one person making one mod at a time well (with lots of sharp edges even there). You'll need third-party tools to manage versions effectively. Edited November 16, 2018 by foamyesque Link to comment Share on other sites More sharing options...
TairaNoritsune Posted November 16, 2018 Share Posted November 16, 2018 Its everyone finding their own way really, ranging from using special tools to just dropping result of day's work onto one common google drive and and whoever is the project's leader merges it to main mod. There is no single correct answer. And yes, Bethesda's own tools should be shipped with label "work over with file before use" on them. Link to comment Share on other sites More sharing options...
NexusComa Posted November 16, 2018 Share Posted November 16, 2018 There is no option like this from the CK like Unity or Unreal. You could use merge as stated above. Not that I have ever done that or know how well that will work out for you. I personally have never tried this. But, I did find some information on how this would be done .... Here. Link to comment Share on other sites More sharing options...
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