masternetra Posted November 15, 2018 Share Posted November 15, 2018 I didn't see this on the forum, so I guess I'll mention it. It's well known that when you make a new open helmet/hat/head accessory that uses a existing mesh, whether it's a simply a clone or a retexture, it tends to equip sideways.The fix for this is pretty simple.Make sure you save your esp/esm file in question and exit the GECK and open up FNVEdit, if you haven't already.- Load up your esp in FNVEdit and go to the item(s) in question.- Go down to "Male biped model" and at the empty section next to "MODD - FaceGen Model Flags" right-click and select Add.- Select "Head" or if you using a older version of FNVEdit (for some reason) replace the default zeros with a "1" (Repeat for the female biped model section if applicable).- Exit FNVEdit (with it saving the esp of course).Done.Figured I'd post this for those who still don't know. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 15, 2018 Share Posted November 15, 2018 Thanks. Added in addition to the NifSkope technique in 'TIP: Head Parts Rotated' under "custom items" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
Recommended Posts