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The Fix for the Sideways Hats and Open Helmets.


masternetra

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I didn't see this on the forum, so I guess I'll mention it. It's well known that when you make a new open helmet/hat/head accessory that uses a existing mesh, whether it's a simply a clone or a retexture, it tends to equip sideways.

The fix for this is pretty simple.

Make sure you save your esp/esm file in question and exit the GECK and open up FNVEdit, if you haven't already.

- Load up your esp in FNVEdit and go to the item(s) in question.

- Go down to "Male biped model" and at the empty section next to "MODD - FaceGen Model Flags" right-click and select Add.

- Select "Head" or if you using a older version of FNVEdit (for some reason) replace the default zeros with a "1" (Repeat for the female biped model section if applicable).

- Exit FNVEdit (with it saving the esp of course).

Done.

Figured I'd post this for those who still don't know.

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