NCRForever Posted November 16, 2018 Share Posted November 16, 2018 So, I have added the companion to New California, but, her scripts seem to have broken. If I talk to her, I get the "Hello..." but then she runs off. If I catch her again, I get the same beginning response. I've gone into the GECK and checked the scripts and they are all still there, so I can't figure out why it's broken in game. Any help would be awesome. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 16, 2018 Share Posted November 16, 2018 I would suggest the issue is with her AI packages. They are probably looking for XMarkers or Activators that do not exist in FNC. As FNC is an entirely new "worldspace", you need to use or create AI "navigation" packages specific to it. See 'TIP: AI Packages and Distance' under the "Dialogue & Lip-synch" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
NCRForever Posted November 16, 2018 Author Share Posted November 16, 2018 Yeah. I created the XMarker for her by copying the script from anther companion. But, that didn't work. I'm not worried about it now. Link to comment Share on other sites More sharing options...
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