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Physics issue: the standing corpse.


kegisak

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So I'm just putting the finishing touched on a mod of mine, but I've got a really strange problem. I've got a dead body... that stands around. It doesn't move, or react, and it registers as dead - you can search it and everything. If you hit it, it'll fall over, but until then it's standing straight up.

 

I'm fairly certain it's a physics issue, but I've no idea what to do about it. Does anyone have any ideas? I'm hoping to get this thing playable soon.

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Here's a tip from an interior location creation guide I wrote not long ago:

 

To use the Havoc engine (on by defualt in the FO3 GECK) to realistically drop items and reveal the contents of certain vanilla interors you need to do the following:

Open the 'GECKCustom' ini file (usually in My Documents/My Games/Fallout NV)

Find:

bUseMultibounds=1

and change the 1 to 0.

[Note that havoc dropped items will hover slightly above the surface they are intended to drop on. For detail objects I recommend using the F-key drop function. However certain objects such as skeletons can only be dropped properly using havoc.]

 

This will make object drop like they are controlled by gravity rather than just automatically ending up in their final position.

 

The rest of the guide can be found here:

http://forums.nexusmods.com/index.php?/topic/581268-interior-location-creation-tutorial/

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