Killerbuddy Posted June 30, 2012 Share Posted June 30, 2012 (edited) Alright, so I have ran threw a few load order theories myself in my long time of playing Skyrim. Most of them have worked, and other have caused issues. I am asking other people's opinion of a good load order template to go by. How do you organize your mod list? My current organization scheme is this:From top to bottom - .esms( of course )- sound files- content adders( basic .esp files, Birds of Skyrim, house mods, creature mods, etc. )- files that have to do with scripts- game meshs( i.e. landscapes, buildings, static objects )- game textures- Quest mods- player/npc meshes- npc/player textures- armor and weapon meshs( fiels that also have textures go at the end of this list)- armor and weapons textures- lighting mods- interface mods Any thoughts? I am starting a new game, and this is the scheme I will organzie most of my mods in. This excludes of course certain mods with certain special instructions( such as AV, ASIS, SkyTest. I may even throw Deadly Dragons down here for good measure along with Realistic Wildlife for good measure since those have drastic changes and contain scripts that affect savegames). Edit: Left some stuff out of the list Edited June 30, 2012 by Killerbuddy Link to comment Share on other sites More sharing options...
AnimeOfTheArts Posted July 3, 2012 Share Posted July 3, 2012 (edited) Alright, so I have ran threw a few load order theories myself in my long time of playing Skyrim. Most of them have worked, and other have caused issues. I am asking other people's opinion of a good load order template to go by. How do you organize your mod list? My current organization scheme is this:From top to bottom - .esms( of course )- sound files- content adders( basic .esp files, Birds of Skyrim, house mods, creature mods, etc. )- files that have to do with scripts- game meshs( i.e. landscapes, buildings, static objects )- game textures- Quest mods- player/npc meshes- npc/player textures- armor and weapon meshs( fiels that also have textures go at the end of this list)- armor and weapons textures- lighting mods- interface mods Any thoughts? I am starting a new game, and this is the scheme I will organzie most of my mods in. This excludes of course certain mods with certain special instructions( such as AV, ASIS, SkyTest. I may even throw Deadly Dragons down here for good measure along with Realistic Wildlife for good measure since those have drastic changes and contain scripts that affect savegames). Edit: Left some stuff out of the list how do you tell if the mod is a .esms and what about in the mod list they are a weird name and you don't know which mod corresponds with it? Edited July 3, 2012 by AnimeOfTheArts Link to comment Share on other sites More sharing options...
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