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Help with making an NPC dead


cdo947214

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I have an npc in my mod that needs to be alive at earlier points in the quest, but when the player is later tasked with speaking with him the third time, we are supposed to find him dead. I created a alias and property for him. First I tried Alias.GetReference().kill(), then I tried Alias.GetReference().disable(). Neither of them compiled. Thanks.

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Papyrus Compiler Version 2.8.0.4 for Fallout 4

Copyright © ZeniMax Media. All rights reserved.

Starting 1 compile threads for 1 files...

Compiling "Fragments:Quests:QF_aaaRSQMissingPersons_010450A0"...

C:\Users\cdo14\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_aaaRSQMissingPersons_010450A0.psc(104,26): kill is not a function or does not exist

No output generated for Fragments:Quests:QF_aaaRSQMissingPersons_010450A0, compilation failed.


Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on Fragments:Quests:QF_aaaRSQMissingPersons_010450A0

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Papyrus Compiler Version 2.8.0.4 for Fallout 4

Copyright © ZeniMax Media. All rights reserved.

Starting 1 compile threads for 1 files...

Compiling "Fragments:Quests:QF_aaaRSQMissingPersons_010450A0"...

C:\Users\cdo14\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_aaaRSQMissingPersons_010450A0.psc(104,34): required (...)+ loop did not match anything at input ')'

No output generated for Fragments:Quests:QF_aaaRSQMissingPersons_010450A0, compilation failed.


Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on Fragments:Quests:QF_aaaRSQMissingPersons_010450A0
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