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Obnoxious Death Messages Bug


Artecus

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Whenever a save with dead bodies in it is loaded, a death message will appear for every loaded dead body.

For example, a save after the gunfight in Goodsprings is loaded. Many death messages will appear on top of another that you will have to close one by one. "Goodsprings Settler has died." "Powder Ganger has died." "Joe Cobb has died." It will generate messages for every loaded dead body.

This does not happen with fast travel or loading zones, and it is only related to saves.

Things I have done:
>Verified game files.
>Checked my mods with FNVEdit.
>Restored my fallout.ini file to default.
I have not manually tampered with any of my mods.

Load Order:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b WMVM.esm
12 c NVCE Ultimate.esm
13 d Project Nevada - Core.esm
14 e Project Nevada - Equipment.esm
15 f Project Nevada - Cyberware.esp
16 10 Project Nevada - Rebalance.esp
17 11 Project Nevada - Extra Options.esm
18 12 JIP Selective-Fire.esm
19 13 oHUD.esm
20 14 YUP - NPC Fixes (Base Game + All DLC).esp
21 15 The Mod Configuration Menu.esp
22 16 Uncut Wasteland.esp
23 17 STDG.esp
24 18 FNV NPCs Travel.esp
25 19 Project Nevada - Cyberware Additions.esp
26 1a Project Nevada - Rebalance Complete.esp
27 1b Project Nevada - All DLC.esp
28 1c JSawyer Ultimate.esp
29 1d Unofficial Patch Plus.esp
30 1e Unofficial Patch Plus - Addendum.esp
31 1f Unofficial Patch Plus - Project Nevada Patch.esp
32 20 Pip-Boy Light - Green.esp
33 21 NVCE-YUP-UPP-JSUE.esp
34 22 RaestlozPCIdles.esp
35 23 FSW.esp
36 24 Water Overhaul.esp
37 25 JSawyer Ultimate - WO Patch.esp
38 26 Mojave Arsenal.esp
39 27 JSawyer Ultimate - Mojave Arsenal Patch.esp
40 28 JSawyer Ultimate - Project Nevada Patch.esp
41 29 Economy Overhaul.esp
42 2a Mojave Wildlife (FO3-Style + No Chanced).esp
43 2b Mojave Raiders.esp
44 2c Mojave Raiders - 22LR Varmint Rifle.esp
45 2d Karmic Balance.esp
46 2e WeaponModsExpanded.esp
47 2f WMX-POPMerged.esp
48 30 WMX-DLCMerged.esp
49 31 Project Nevada - WMX.esp
50 32 YUP-WMX-PN-PNEO Patch.esp
51 33 ThrowableFixes.esp
52 34 Karma-Less Petty Crime NV.esp
53 35 Tracer nv.esp
54 36 Impact Distance Fix.esp
55 37 Character Creation Streamlined.esp
56 38 FadeToBlack.esp
57 39 GunRunnersArsenal Integration Mod.esp
58 3a WeaponJammingMoreJams.esp
59 3b The Weapon Mod Menu.esp
60 3c Quest Item Hider.esp
61 3d Better Pickup Prompt.esp
62 3e SpyPerk.esp
63 3f Music Extraction.esp
64 40 Convenient Fast Travel Markers.esp
65 41 Tutorial Killer.esp
66 42 JIP Improved Recipe Menu.esp
67 43 JIP Companions Command & Control.esp
68 44 JIP MiniMap.esp
69 45 Ragdolls.esp
70 46 M0rk's Lighting.esp
71 47 FNVLODGen.esp
72 48 MuchNeededLOD.esp
73 49 Purge Cell Buffers.esp

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Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

In particular, do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

 

I'm sorry to say I haven't heard of this particular problem before. However, I note you have several plugins that could benefit from seeing the wiki "HUD-UI-Menu issues" article. That might help. Also, you might re-examine the descriptions of your "Karma" related mods which I am also not familiar with.

 

-Dubious-

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