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Any way to spawn a container at player?


Nexusmodsaccountno2

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If I remember correctly from the other thread where you were describing your idea.

The container spawned at the players feet is going to stay in that location with the player needing to make the trek to go pick their stuff up ? And if you only have 1 container getting moved , then that brings up the question of , what happens if you die on the way to get your stuff ?

 

Albeit you could put a bunch of containers in a remote cell to account for multiple death spots.

But that brings up a lot of tricky unnecessary scripting I think ?

So you may want to go with the placeAtme method Uhmatt was suggesting.

 

Incidentally , I think other npc's will be able to loot the container unless you prevent them with scripting or a lock. But maybe you want that feature ?

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Ya I knew about the markfordelete from the wiki but I don't know it just seems a little messy. Just personal preference I guess but I did get placeatme to work the way it should so anyone who wants to use it should.

 

 

 

I use the same container and move it all over the wasteland on player "death". All items are removed with each moveto function so the container only has what you are currently carrying. I could make the container non ai interactive but so far figure why not leave it open to ai, makes it more realistic. Overall moveto is a much cleaner script for what I want. I like the idea of the same container following the player all over the wasteland, like a faithful sidekick (that only shows up when you die).

 

Thanks for the concern though ; ) the mod needs polish and I need to work on the dlc but it is working great so far, most features I wanted. All thanks to wikis and forums like these. Thanks all!

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How it sounds you want it to work ? is how I think I would do it to .

My mention was incase you didn't.

Ya makes sense to lose all your stuff if you die trying to get to your previous death container.

And my opinion would be to leave the container open to NPC's , which will most likely pick the best weapons they can use from it.

But if they are still in the area when you get there ... could kill them and get it back.

And also making it so your best weapon doesn't get deleted if you did die on the trek :wink:

Armor too maybe ?

 

Question ... do you have a script on the container at all , if so , what does it look like ?

Cuz you may need to tailor it a bit , for it to work like a normal container for npc's .

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No script on the container so far besides the script to move it around. In small tests it is working but I really need to test it all in real gameplay to see what is going to happen.

 

As for the npc interaction at the moment it is not a feature just something to test and see if I want it or not. It might be annoying to have your stuff taken all the time...it will all come out in testing.

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