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Help with Bullet Time hotkey?


Yourname942

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Fallout4Custom.ini

[Display]

iLocation X=0

iLocation Y=0

fDecalLifetime=800.000

fDecalLOD0=70000

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

[General]

sStartingConsoleCommand=setgs fworkshopwiremaxlength 2200; SetGS fSandboxCylinderTop 576; SetGS fSandboxCylinderBottom -576; setgs iWorkshopSettlerPopulationMax 50; setgs fGunShellLifetime 600; setgs fGunShellCameraDistance 51200; setgs iDebrisMaxCount 1500; setgs fBumpReactionSmallWaitTimer 0.5; fBumpReactionMinMoveDist 150; fBumpReactionIdealMoveDist 250; setgs fWorkshopExperienceBase 1; setgs fWorkshopExperienceMult 0.015; setgs fWorkshopExperienceMax 4; setgs fWorkbenchExperienceBase 1; setgs fWorkbenchExperienceMult 0.015; setgs fWorkbenchExperienceMax 4; setgs fCookingExpBase 1; setgs fCookingExpMult 0.015; setgs fCookingExpMax 4; setgs fJumpHeightMin 115; setgs fIronSightsDOFStrength 0;

fPlayerDisableSprintingLoadingCellDistance=0

SLocalSavePath=Saves\

Fallout4Prefs.ini

[Display]

flocalShadowMapHalveEveryXUnit=750.0000

focusShadowMapDoubleEveryXUnit=450.0000

fShadowBiasScale=1.0000

fDirShadowDistance=14000.0000

fShadowDistance=14000.0000

uiOrthoShadowFilter=3

uiShadowFilter=3

iShadowMapResolution=2048

uPipboyTargetHeight=700

uPipboyTargetWidth=876

iVolumetricLightingQuality=1

bVolumetricLightingEnable=1

bSAOEnable=1

iDirShadowSplits=3

bVolumetricLightingForceCasters=0

iTiledLightingMinLights=40

bComputeShaderDeferredTiledLighting=1

iMaxFocusShadowsDialogue=4

iMaxFocusShadows=4

bForceIgnoreSmoothness=0

fBlendSplitDirShadow=48.0000

bSinglePassDirShadow=1

bEnableWetnessMaterials=1

fTessFactorMaxDistanceScale=100.0000

sAntiAliasing=TAA

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadeScalar=1.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fInteriorMeshLODLevel2FadeDist=1950.0000

fInteriorMeshLODLevel1FadeDist=2600.0000

fMeshLODLevel2FadeDist=4000.0000

fMeshLODLevel1FadeDist=8000.0000

iMaxAnisotropy=16

iPresentInterval=1

bTopMostWindow=0

bMaximizeWindow=0

bBorderless=1

bFull Screen=1

iSize H=1080

iSize W=1920

bAllowShadowcasterNPCLights=0

iScreenShotIndex=0

fMaxFocusShadowMapDistance=450.0000

bPrecipitationOcclusion=1

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

sD3DDevice="NVIDIA GeForce GTX 780 Ti"

iTexMipMapSkip=0

bEnableRainOcclusion=1

iAdapter=0

[imagespace]

bDoDepthOfField=1

bScreenSpaceBokeh=1

bMBEnable=1

bLensFlare=1

[Pipboy]

fPipboyEffectColorB=0.0900

fPipboyEffectColorG=1.0000

fPipboyEffectColorR=0.0800

[VATS]

fModMenuEffectHighlightPAColorB=0.4100

fModMenuEffectHighlightPAColorG=0.8200

fModMenuEffectHighlightPAColorR=1.0000

fModMenuEffectPAColorB=0.4100

fModMenuEffectPAColorG=0.8200

fModMenuEffectPAColorR=1.0000

fModMenuEffectHighlightColorB=0.0824

fModMenuEffectHighlightColorG=1.0000

fModMenuEffectHighlightColorR=0.0706

fModMenuEffectColorB=0.4200

fModMenuEffectColorG=0.9900

fModMenuEffectColorR=0.4900

[MAIN]

fSkyCellRefFadeDistance=150000.0000

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

[LightingShader]

bScreenSpaceSubsurfaceScattering=1

bScreenSpaceReflections=1

[General]

bGamepadEnable=1

bPipboyCompanionEnabled=0

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

uGridsToLoad=5

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

iHUDColorB=21

iHUDColorG=255

iHUDColorR=18

bDialogueCameraEnable=1

bShowCompass=1

uHUDActiveEffectWidget=2

[Controls]

fMouseHeadingSensitivity=0.0300

fGamepadHeadingSensitivity=1.0000

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

[GamePlay]

iDifficulty=2

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=10.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=184551491

fVal6=1.0000

uID6=168389907

fVal5=1.0000

uID5=168389908

fVal4=0.6500

uID4=138006

fVal3=0.6500

uID3=1007612

fVal2=1.0000

uID2=94881

fVal1=0.6500

uID1=466532

fVal0=0.7429

uID0=554685

[Water]

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=180000.0000

fBlockLevel2Distance=110000.0000

fBlockLevel1Distance=60000.0000

fBlockLevel0Distance=30000.0000

fSplitDistanceMult=1.1000

bShowLODInEditor=0

[Grass]

fGrassStartFadeDistance=4000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=400.0000

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

[LOD]

fLODFadeOutMultSkyCell=1.0000

fLODFadeOutMultObjects=9.0000

fLODFadeOutMultItems=6.0000

fLODFadeOutMultActors=9.0000

[blurShaderHDR]

bDoHighDynamicRange=0

[blurShader]

bUseBlurShader=0

[Launcher]

uLastAspectRatio=1

bEnableFileSelection=1

[NVHBAO]

fBackgroundAOViewDepth=750.0000

bBackgroundAOEnable=1

fDepthThresholdSharpness=100.0000

fDepthThresholdMaxViewDepth=500.0000

bDepthThresholdEnable=0

iDepthClampModeEnum=0

fCoarseAO=1.0000

fDetailAO=0.6500

fBlurSharpnessProfileBackgroundViewDepth=1.0000

fBlurSharpnessProfileForegroundViewDepth=0.0000

fBlurSharpnessProfileForegroundSharpnessScale=4.0000

bBlurSharpnessProfileEnable=0

fBlurSharpness=16.0000

iBlurRadiusEnum=1

bBlurEnable=1

fPowerExponent=2.5000

fBias=0.1000

fRadius=0.6500

bEnable=0

[NVFlex]

iMaxNeighbors2=64

iMaxNeighbors1=48

iMaxNeighbors0=32

iMaxParticles2=32768

iMaxParticles1=16000

iMaxParticles0=6000

fKillRadius2=4000.0000

fKillRadius1=3000.0000

fKillRadius0=2000.0000

iQuality=0

bNVFlexEnable=0

bNVFlexInstanceDebris=1

bNVFlexDrawDebris=1

[bethesda.net]

uPersistentUuidData3=1850876904

uPersistentUuidData2=2828612975

uPersistentUuidData1=2847490818

uPersistentUuidData0=2887786816

Fallout4.ini settings:

[General]

sLanguage=en

uGridsToLoad=5

uExterior Cell Buffer=36

bDisableAllGore=0

bUseCombinedObjects=0

[screenSplatter]

bBloodSplatterEnabled=1

[Display]

iPresentInterval=1

bDeferredCommands=1

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fMeshLODLevel1FadeDist=3500.0000

fMeshLODLevel2FadeDist=2000.0000

fMeshLODFadePercentDefault=1.2000

bNvGodraysEnable=1

bDynamicObjectQueryManager=1

bMultiThreadedAccumulation=1

bMultiThreadedRenderingUNP=1

fSAORadius=108.2

fSAOBias=0.6

fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f

fSunShadowUpdateTime=1.0

[HairLighting]

fHairPrimSpecScale=0.02

fHairPrimSpecPow=125.0

fHairPrimSpecShift=0.36

fHairSecSpecScale=1.2

fHairSecSpecPow=160.0

fHairSecSpecShift=-0.40

[sSSSS]

fSSSSSPower = 4.0

[Audio]

bEnableAudio=1

[interface]

fDefaultWorldFOV=70

fDefault1stPersonFOV=80

fSafeZoneX=15.0

fSafeZoneY=15.0

fSafeZoneXWide=64.0

fSafeZoneYWid=36.0

fSafeZoneXWide16x10=64.0

fSafeZoneYWide16x10=36.0

[MapMenu]

uLockedObjectMapLOD=16

uLockedTerrainLOD=32

[Controls]

fMouseHeadingXScale=.021

fMouseHeadingYScale=.021

[Grass]

iMinGrassSize=20

bAllowCreateGrass=1

[imageSpace]

bDoRadialBlur=1

[Weather]

bPrecipitation=1

[Archive]

sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2

sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2

SResourceArchiveList2=Fallout4 - Animations.ba2

sResourceDataDirsFinal=

SGeometryPackageList=Fallout4 - Geometry.csg

SCellResourceIndexFileList=Fallout4.cdx

SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

bInvalidateOlderFiles=1

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[LOD]

fLODFadeOutMultObjects=4.5000

fLODFadeOutMultItems=2.5000

[Pathfinding]

fWarpMaxTime=4

iWarpMaxPathFailureCount=3

[Water]

bReflectLODObjects=0

bReflectLODLand=0

bReflectSky=0

bReflectLODTrees=0

 

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