GowiHasti Posted November 26, 2018 Share Posted November 26, 2018 So I created a new manor house for Nazeem & Ahlam. How do I move them without ruining things linked to their current references in the Drunken Huntsman? Is there a way to copy and past them with info intact or what do I need to do? Link to comment Share on other sites More sharing options...
foamyesque Posted November 26, 2018 Share Posted November 26, 2018 Changing the AI packages they run should be enough to make them move. Link to comment Share on other sites More sharing options...
GowiHasti Posted November 27, 2018 Author Share Posted November 27, 2018 I recently discovered I had a companion I put outside in Whiterun who's running around in the Civil War, if I give them a key can I tell them to run inside a building and out of the way during the Civil war? Link to comment Share on other sites More sharing options...
foamyesque Posted November 27, 2018 Share Posted November 27, 2018 NPCs don't need keys to unlock buildings AFAIK. Just need to set up an AI package to tell 'em to go there, I think. Link to comment Share on other sites More sharing options...
GowiHasti Posted November 28, 2018 Author Share Posted November 28, 2018 Worth a try and see. Link to comment Share on other sites More sharing options...
JobVanDam Posted November 28, 2018 Share Posted November 28, 2018 NPCs don't need keys to unlock buildings AFAIK. Just need to set up an AI package to tell 'em to go there, I think.Not true, I have set up my Lydia with an outdoor schedule and when she leaves and no one is in the house it automatically locks. If she gets home before me with no key she will just stand outside the door waiting for me to unlock it. NPC's do require keys for locked doors. Link to comment Share on other sites More sharing options...
GowiHasti Posted November 28, 2018 Author Share Posted November 28, 2018 NPCs don't need keys to unlock buildings AFAIK. Just need to set up an AI package to tell 'em to go there, I think.Not true, I have set up my Lydia with an outdoor schedule and when she leaves and no one is in the house it automatically locks. If she gets home before me with no key she will just stand outside the door waiting for me to unlock it. NPC's do require keys for locked doors. I figured there was a reason they had keys. Link to comment Share on other sites More sharing options...
foamyesque Posted November 28, 2018 Share Posted November 28, 2018 NPCs don't need keys to unlock buildings AFAIK. Just need to set up an AI package to tell 'em to go there, I think.Not true, I have set up my Lydia with an outdoor schedule and when she leaves and no one is in the house it automatically locks. If she gets home before me with no key she will just stand outside the door waiting for me to unlock it. NPC's do require keys for locked doors. I figured there was a reason they had keys. I always figured that was just for the player to steal :v Learn something new every day I guess Link to comment Share on other sites More sharing options...
Recommended Posts