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Please need serious help


dg1972

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1. This is all for personal use.

2. I am not a Geck expert.

 

Here is what I've somehow managed to do (it took days):

1. Port a companion/preset mod from NV to F3 for use as a pc preset.

2. Port a voiced npc (which was modded into a companion and her looks were changed) from F3 to NV. Holy hell was that hard.

 

I now use the pc preset in both games. In F3, the companion is about a foot shorter than I am. The original, unmodded npc was as well.

Now, in NV, the companion is equal in height.

 

Can someone please take a look at my files and see where the discrepancy lies? Is the pc preset in NV shorter than F3, or is the companion in NV taller in F3? How do I fix this?

It's been probably about a year since I have done this, so I forget all the work I've done.

 

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This is not my area of expertise, but ... my first thought is: did you re-parent the meshes to an FNV armature/skeleton? This is mentioned in the 'Custom items' section of the wiki "Getting started creating mods using GECK" article (which covers "porting" in general). Otherwise, can't you simply rescale the armature?

 

-Dubious-

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Oh yikes it talks about using Blender to do that. This is where I "nope" out of the idea. Geck seems enough like programming, and it took me a week straight to do #2 on my list above. I didn't even get to the regular/battle voices. 3D modeling is right out for me.

 

I totally appreciate the advice, though. :)

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If you want to make an NPC taller or shorter, just modify their Height in the GECK on the Traits tab. It's a little confusing because most NPCs have a value of 0.00 for height, which just means use the default. 0.00 is the same as setting the height to 1.00 (I told you it's confusing). If you set it to something other than zero, then it's a scale factor. In other words, if you set the height to 0.95 then they'll be 95 percent as tall as the default, or about 5 percent shorter. Setting the height to 1.05 would make them 5 percent taller (105 percent of normal height).

 

Body meshes can just be copied from FO3 to FNV and vice-versa. The skeleton is the same. The only thing that is different between the two games as far as body parts are concerned is hair and hats, which end up rotated by 90 degrees between the two games. You can fix that in NifSkope by just rotating the part by 90 degrees. You don't need to reparent meshes to armatures and that sort of thing.

 

If you want your NPC to be about a foot shorter, that's about 84 percent at a height of about 6 feet, so set their height to 0.84.

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