bluemarvin Posted November 28, 2018 Share Posted November 28, 2018 I'm looking for a way to prevent monsters, currently engaged in combat with the player, from following the player when he goes through a specific door.I though the "Do Not Open In Combat Search" checkbox option would do the trick, but alas, the monsters still follow through the door. "Hidden" checkbox also doesn't do the trick.Thanks for any ideas on this. Link to comment Share on other sites More sharing options...
Di0nysys Posted November 28, 2018 Share Posted November 28, 2018 Put down a small Navcut collision marker. Put down a regular collision object, then in the primitive section, change the type to L_NAVCUT. This will negate the navmesh there for the duration you want, and when you don't want it, disable it. Link to comment Share on other sites More sharing options...
JobVanDam Posted November 28, 2018 Share Posted November 28, 2018 I'm looking for a way to prevent monsters, currently engaged in combat with the player, from following the player when he goes through a specific door.I though the "Do Not Open In Combat Search" checkbox option would do the trick, but alas, the monsters still follow through the door. "Hidden" checkbox also doesn't do the trick.Thanks for any ideas on this.On a package level the monsters aren't listening because when they go in combat a bunch of default packages are run so the original stack of packages are completely ignored. All NPC's have a Override Combat Package option somewhere, I've never used it but I'm pretty sure that's what you're looking for. Link to comment Share on other sites More sharing options...
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