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[LE] Monsters... coming to get you?


bluemarvin

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I'm looking for a way to prevent monsters, currently engaged in combat with the player, from following the player when he goes through a specific door.

I though the "Do Not Open In Combat Search" checkbox option would do the trick, but alas, the monsters still follow through the door.

 

"Hidden" checkbox also doesn't do the trick.

Thanks for any ideas on this.

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I'm looking for a way to prevent monsters, currently engaged in combat with the player, from following the player when he goes through a specific door.

I though the "Do Not Open In Combat Search" checkbox option would do the trick, but alas, the monsters still follow through the door.

 

"Hidden" checkbox also doesn't do the trick.

Thanks for any ideas on this.

On a package level the monsters aren't listening because when they go in combat a bunch of default packages are run so the original stack of packages are completely ignored.

 

All NPC's have a Override Combat Package option somewhere, I've never used it but I'm pretty sure that's what you're looking for.

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