GLTh3Pr0 Posted November 28, 2018 Share Posted November 28, 2018 What I'm looking for is a way to tweak the chances of a certain enemy to spawn using the GECK, in order to make some of Broken Steel's enemies rarer and some vanilla ones more common at high levels.Does anybody know the correct procedure? Link to comment Share on other sites More sharing options...
GamerRick Posted November 29, 2018 Share Posted November 29, 2018 Probably the easiest is to create the leveled list for those spawn points with lots of the easy enemies and one of the rare ones. You could put 9 easyEnemy NPCs and one hardEnemy NPC in it to make it 10% for example. Link to comment Share on other sites More sharing options...
Deleted59425021User Posted December 1, 2018 Share Posted December 1, 2018 (edited) You could use increased spawns mod and configure it in files via fo3edit what that mod does is basically adds number of spawns on already existing for example 2 supermutants spawn in germantownit doesnt corrects thjat number to other it just adds for example 3(this is editable too) more so you get 5 of supermutants instead of 2(you can even make your list of which creatures and npcs will spawn and what level they will be,,(you can put on ecvery spawn point 10 behemoths if you wish ..)with this mod you can easily put as much enemies in spawns and even make less or more chance for some to spawn (as you wish to do )offcourse you need to know how to work with fo3edit,.....if you dont you can learn easily .....sorry for myy bad englishand yeah thats all i can say i know maybe i wasnt helpful but i try to respond to everyone as biggerst problem on forum iis its dying slowly and most of the time you wont get any responds at all peace be upon you Edited December 1, 2018 by Guest Link to comment Share on other sites More sharing options...
GLTh3Pr0 Posted December 1, 2018 Author Share Posted December 1, 2018 Sorry for my late reply, and thanks to both of you!I'll be trying both methods! Link to comment Share on other sites More sharing options...
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