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[WIP] Highlander: Immortals of the Wasteland


Alixen

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Hey Nexus

 

I'm... going to need a bit of help with this one, and I would really appreciate the help. Its the only way this is going to happen. No help, no mod, sadly. I know my way around the GECK enough to change stats and make NPCs, but thats about it. So I would really appreciate it more experianced modders would chip in with the ol' community spirit.

 

Goals:

 

To make the PC 'Immortal' until beheaded.

To spread a dozen or so NPCs throughout the Mojave that are also Immortal unless beheaded.

To trigger a massive EMP effect upon the death of the PC or said NPCs. Or a few small ones, followed by a massive one.

To give the PC modest stat boosts (probobly in the form of free Perks) upon the slaying of an Immortal.

 

 

So, effectively there are three things that I need to get a handle on first.

 

First; is it even possible to make the PC essential? I picture the PC hitting 0hp and going 'unconcious' for around 30 seconds. This mechanic already works well enough to handle an Immortals death, I just have no idea how and if it is/can be applied to a player character.

 

Second; i'm not sure how, and if, the best way to handle beheading is a script that will kick in when you 'activate' an 'Immortal' NPC. It might be a bit boring and/or humorous, clicking them, then their head falling off. On the other hand, i'd like to make it so that when they are on the ground you actually hit them with the sword, only the head can be removed, and that in itself would require a script since the NPC/PC would be Essential, and need to trigger a script to add the perk and start the lightshow.

 

Third: i'm not sure how one goes about adding random EMP blasts around a character.

 

 

More minor things: Perk ideas. Ideally i'd like to add a 'first death' to the player character. Upon death, 'coc' the player to a random location, looted and dumped. Then again, it might be a better idea to simply add 'Immortal' as a perk option from Doc Mitchell. I'd say being double-tapped in the head is a good qualifier for a first death. I'm thinking that a slow but constant health regen would work well as a basic perk. Immortals don't stay injured long. Anyone got any suggestions?

 

Initially i'm just going to work with the blades in game, but if we get a working mod going, i'll start asking around about integrating sword mods - and as a cameo perhaps stick a certain pair of Scottish and (one) Ancient Immortals somewhere in the Wasteland. Perhaps even making a few notable NPCs into Immortals. Off the top of my head, the fitting ones I believe would be: Joshua Graham (since if you take his bandages off, he is fine if dirty), Ulysses, Legate Lanius, and maybe for fun Benny.

 

 

I would really like to get this mod working in equal parts for myself and for the community. I love Fallout and I love the Highlander franchise, and it would be nice to see a mod that combines them, that I can even port to FO3 since I imagine things are pretty similair, and i'd one day like to recreate it in Fallout 4 whenever that comes.

 

However, i've noticed that people tend to ignore posts from budding modders that need support. Thats a loss for the modder and community both, in the long run. I want to and have the time to put into this - but I need help, as I have no idea about scripting. Any help will of course be credited upon upload to the Nexus.

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AFAIK, you can not set the player essential, nor resurrect via script.

So you would need to do something like check the player's health, and set it back to some minimum amount unless their head condition is 0, or something like that. But choosing that minimum health amount is hard.

Say you pick 20, but the player then gets hit by a grenade, or a fat man...it will hit them for more that 20 hp and they will still die.

You could try that plus some combo of toggling godmode and paralysis... you will have to give it some trial and error to get the effect you want.

Once you decide how you want to handle that problem, the rest is pretty straightforward.

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