umbypokochan Posted November 30, 2018 Share Posted November 30, 2018 (edited) I don't know what mod added these companions, but they wander around and all have a specific class and level. If you are at least the same level as they are you can select "join party". I don't remember them in the console version, unless they were added with Knight of the Nine which I didn't have back in the day. Either way, I can't find one shred of info online after hours of searching. What I want to know is, how do I get them to eat, drink, and sleep? Every time I talk to them it says they're hungry, thirsty and sleepy. I've put food and drink in their inventory but that doesn't do anything. Sleeping in a bed doesn't help either. So maybe this isn't a problem with mods but here's all the info if it is. I'm using Wrye Bash. I am not using a mod loader as I haven't had any problems yet. If that's causing this to happen then I'll get one. Here are the mods I am using: All the official DLCunoffical patchunofficial DLC patchesOBSEOBGE (core only)stutter removerengine bug fixeslevel uncapperfast exitNiSFEObsuro's Oblivion OverhaulMaskar's Oblivion OverhaulOblivion XPWeapon Expansion Pack (WEPON) There's no bashed patch. At least I don't think so. The box isn't checked. Edited November 30, 2018 by umbypokochan Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 1, 2018 Share Posted December 1, 2018 First of all you should use FormID finder to know the mod they come from. Link to comment Share on other sites More sharing options...
malablondi Posted December 1, 2018 Share Posted December 1, 2018 Maskar's Oblivion overhaul adds adventurers,who can become companions.This mod should be last in load order,after bashed patch.Unofficial Oblivion patch should be loaded after all esm files,and before official DLCs.Install Boss for Oblivion,run it,and it will sort everything in the right order.Your mod list is short,but you're using two overhauls,that make lots of changes to the game,so I would recommend you to do a bashed patch as well.It will merge all records from plugins to avoid compatibility issues.It's easy to do,just right click on bashed patch in mods tab in wrye bash,and choose rebuild patch.Have a look at video tutorials to see how it's done. Link to comment Share on other sites More sharing options...
umbypokochan Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) Maskar's Oblivion overhaul adds adventurers,who can become companions.This mod should be last in load order,after bashed patch.Unofficial Oblivion patch should be loaded after all esm files,and before official DLCs.Install Boss for Oblivion,run it,and it will sort everything in the right order.Your mod list is short,but you're using two overhauls,that make lots of changes to the game,so I would recommend you to do a bashed patch as well.It will merge all records from plugins to avoid compatibility issues.It's easy to do,just right click on bashed patch in mods tab in wrye bash,and choose rebuild patch.Have a look at video tutorials to see how it's done. Thanks! I'm shocked that those adventurers are from MOO because the readme I looked at online said absolutely nothing about it. I'll take your advice and hopefully they'll stop being hungry. :smile: EDIT: Turns out I was looking at an old readme. DERP. Edited December 1, 2018 by umbypokochan Link to comment Share on other sites More sharing options...
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