Rennn Posted July 3, 2012 Share Posted July 3, 2012 This should be a pretty simple question for someone who knows the answer. I need a mesh to become a door, so when you click on the mesh it can take you to another door. Is making an object a door as simple as telling a door to use another mesh in the CK? Link to comment Share on other sites More sharing options...
flobalob Posted July 3, 2012 Share Posted July 3, 2012 It should be, there are even doors that don't even have any animation e.g. the one under the Skyforge. Link to comment Share on other sites More sharing options...
Rennn Posted July 3, 2012 Author Share Posted July 3, 2012 (edited) It should be, there are even doors that don't even have any animation e.g. the one under the Skyforge. Thanks, that's awesome. :) Edit:Well, it lets me change the model easily enough, but after that it doesn't work as a door. I can no longer select the remodeled door to edit it, and the CK crashes. Does anyone know why this might be happening? Double Edit:It looks like the CK just won't allow trees to be doors. Other things work. Edited July 4, 2012 by Rennn Link to comment Share on other sites More sharing options...
flobalob Posted July 5, 2012 Share Posted July 5, 2012 If you really want a tree to be a door you could probably achieve the same result by putting a primitive around the tree trunk and adding a script to move the player to a linked XMarkerHeading elsewhere. After all that is what a Load Door basically does. Link to comment Share on other sites More sharing options...
Rennn Posted July 5, 2012 Author Share Posted July 5, 2012 ...by putting a primitive around the tree trunk and... :confused: What should I put around the tree trunk? Link to comment Share on other sites More sharing options...
flobalob Posted July 5, 2012 Share Posted July 5, 2012 (edited) A primitive use one of these butons. the middle one probably to create a narrow tall column. Edit: Sorry dude brain fart I snapped the wrong primitive button. Edited July 5, 2012 by flobalob Link to comment Share on other sites More sharing options...
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