cfh85 Posted July 3, 2012 Share Posted July 3, 2012 I'm using a lot of objects that will be enabled/disabled depending on day/time/other and was wondering if this would have any negative affects, such as save game bloat or a performance hit? As always, any help is appreciated Link to comment Share on other sites More sharing options...
Lanceor Posted July 4, 2012 Share Posted July 4, 2012 Not really. Objects and enabled and disabled all the time. If you want to reduce the performance hit to the minimum, try to group your objects together and assign them a parent. Use your script to enable/disable only the parent and the children will follow what the parent does. Link to comment Share on other sites More sharing options...
cfh85 Posted July 4, 2012 Author Share Posted July 4, 2012 that's basically what I've done. I just wanted to ensure I wasn't going to cause problems with it. Thanks Link to comment Share on other sites More sharing options...
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