MrMod89 Posted December 2, 2018 Share Posted December 2, 2018 I'm the author of Gluttonborn, a project dedicated to adding more food & drink to Skyrim. The next update I want to release is "A Ghost of an Update", introducing ghostly food items. The trouble is though, I would like to find out how to apply effect shaders to the food models. How is this done? Scripts? Quests? Any help would really be appreciated. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 4, 2018 Share Posted December 4, 2018 I would guess that you would make a script on tye miscellaneous items to run OnInit and apply the appropriate shader via script that way it shouldn't have a timer before it reverts back. That all said, if it works, i believe it will still look normal in the inventory, and only different out and about. Link to comment Share on other sites More sharing options...
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