modsrkool Posted July 4, 2012 Share Posted July 4, 2012 So besides the fact I can do pretty simple things in the modding kits that are released, I haven't done anything big in terms of modding. So what I'm trying to do is convert some textures, meshes, and animations from a game to skyrim.What I'm trying to convert is this :) http://www.wowpedia.org/images/thumb/f/fb/Ragnaros_the_Firelord_tcg.jpg/180px-Ragnaros_the_Firelord_tcg.jpg World of warcraft fans will know that is ragnaros :)So there is a WoW model viewer that you can open these things up in and heres a picture of what it looks like in the model viewer: http://img411.imageshack.us/img411/6899/08ebd4920d2f42dd90cc5ec.png So if you can open something like this in a WoW model viewer, can you take the files, put them in nifskope and convert this to a skyrim npc with all the right animations or will I have to design this on my own? I'm thinking if it was that easy, there would be millions of npcs, weapons, etc from other games on the nexus.also I'm not 100% sure about the copy-right and all of that so this will probably only be for personal use for educational purposes only. Link to comment Share on other sites More sharing options...
TheVampireDante Posted July 4, 2012 Share Posted July 4, 2012 If you planned on releasing the item in a mod - you'd have to make it from scratch. You cannot use a ported model due to it being a copyright violation. If it's just for yourself, and is going to stay on your system alone - feel free. Link to comment Share on other sites More sharing options...
modsrkool Posted July 4, 2012 Author Share Posted July 4, 2012 If you planned on releasing the item in a mod - you'd have to make it from scratch. You cannot use a ported model due to it being a copyright violation. If it's just for yourself, and is going to stay on your system alone - feel free. Thanks for the information. Might actually try to make my own in that case.. Link to comment Share on other sites More sharing options...
J3X Posted July 4, 2012 Share Posted July 4, 2012 (edited) I don't know if we have cracked how to make custom new creatures. The easiest way is probably rigging the model to an existing creature skeleton. Edited July 4, 2012 by J3X Link to comment Share on other sites More sharing options...
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