Zwor Posted August 22, 2008 Share Posted August 22, 2008 I thin Exnem is causing this, but I'm not too sure. Uninstalling BAB might be what I did wrong(Uninstalled it because I thought it would conflict with Exnem). Well anyway, here's my modlist, if there is a conflict with something else(Last time I had googly eyes, it was a conflict between a Capucine mod and Beautiful People 2.7) Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espLoadingScreens.espLoadingScreensSI.espNatural_Weather_with_darker_Nights_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espIWR-Lights.espIWR-Windows.espIWR-Shutters.espBrighter_Torches.espCrowded Cities 15.espExnemEC_Rogue01.espOscuro's_Oblivion_Overhaul.espOOO-Map_Markers_Stock.espOOO-No_Guild_Ownership.espOOO-BirthSigns.espOOO-DaedraLord_Quests.espOOO-Dangerous_Traps.espOOO-Deadly_Combat.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espMart's Monster Mod for OOO.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espLoadingScreens-OOO.espLetThePeopleDrink.espMart's Monster Mod - City Defences.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espNo psychic guards harder v1.2.espRealisticForceHigh.espAll+5AttributeModifiers.esp_Blackwood_Thieves_Hideout_v1_.esptkHairPack01.espsoya_04hair.espKDshorthair.espBWs Argonian Hair.espCapucines Character Expansion.espBeautiful People.espBP-Race Compilation-Base.espBP-Cosmetic Compilation.espRobertM UFF Moonwell and Mystic Night Elf.espBashed Patch, 0.espStockClothingArmor-forExnems.espPCSoundInnocent.espStreamline 3.1.espDeadlyReflex - Combat Moves.espMounted_Spellcasting Deadly Reflex Compatible.esp I don't think I had this problem before I installed Exnem >_>. Link to comment Share on other sites More sharing options...
WoogieMonster Posted August 22, 2008 Share Posted August 22, 2008 ...As for your eye problem... ...it's a widely known issue. Googly eyesblack eyesno eyesbackwards eyescocked eyescrossed eyesrolled eyesmissing eyes/hairs (from selection in character creation)and almost every other eye-related problem are almost always the result of using too many mods that contain new eyes and new hair styles.How many is too many? More than one is too many and will cause conflicts. Unless you take steps to make them compatible, you can usually only use one hair mod and one eye mod. ... Link to comment Share on other sites More sharing options...
bben46 Posted August 22, 2008 Share Posted August 22, 2008 Googley eyes, no eyes, bald heads blindfolded are all usually caused by having more than one cosmetic mod that affects hair or eyes enabled at once. You have eight, plus one I'm not sure of. I recommend disabling all of these and then putting in only the ones you must have ONE at a time and testing. And yes, hair mods sometimes affect eyes too. Since you changed the body, it may have changed some of the dependencies of these mods. tkHairPack01.espsoya_04hair.espKDshorthair.espBWs Argonian Hair.espCapucines Character Expansion.espBeautiful People.espBP-Race Compilation-Base.espBP-Cosmetic Compilation.espRobertM UFF Moonwell and Mystic Night Elf.esp Link to comment Share on other sites More sharing options...
herosinger Posted August 22, 2008 Share Posted August 22, 2008 Indeed, the Eyecandy body does not use an .esp file; therefore, it cannot create an eye conflict. Link to comment Share on other sites More sharing options...
Zwor Posted August 22, 2008 Author Share Posted August 22, 2008 So find a patch for the Cosmetic Compilation?(Thats what the Capucines and Hair mods are there for >_>, Cosmetic Compilation page said those were required.) >___> Link to comment Share on other sites More sharing options...
Zwor Posted August 22, 2008 Author Share Posted August 22, 2008 Wait, nevermind! Fixed it! Thanks guys! It was another Capucine problem >___>. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 22, 2008 Share Posted August 22, 2008 Actually, googly eyes can be fixed another way without disabling or altering any .esps. It is because the eye textures being replaced by cosmetic mods based off Nequam's eye mod are not mapped to work with the default eye meshes, but rather only work with Nequam's meshes. By copying and renaming nequam's meshes to replace the default eye meshes, you can usually solve the problem as long as you have a mod which changes the eye texture settings loaded last. Making it work the other way around is a bit more tricky. Link to comment Share on other sites More sharing options...
LFact Posted August 23, 2008 Share Posted August 23, 2008 Did you really install both of 'Capucine's Character Expansion' and Beautiful People? Now that's the problem. Both replaces default eye meshes to their own, so either one will be screwed. No, if you want to use (only)BP and BP-Cosmetic Compilation, extract only hairs from Capucine's(never install full pack). If not, remove either one and reinstall the another. Link to comment Share on other sites More sharing options...
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