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Scripts running "slow"


Neograf

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Edit: Going back to a much older save and everything seems fine so far. Althugh my newer saves are still bugged.

 

Hello there,

 

I'm running into some problems with my mods lately, which of course might be my own fault ;)

 

Sometimes when I'm playing, the scripts start to run slower. E.g. my home, Riverside Lodge, has some automatic storage containers. When I open the chests, normaly a menu pops up at once - these menues are delayed. They appear around 30 seconds after I activated the chest. In the meantime the chest inventory opens, I can store and take stuff, close the chest an walk away. Then out of nowhere the menu pops up.

 

Same with the "use water" ability from Imp's more complex needs. Or when I try to eat somethin with Imps.

 

When I save and reload, all the menues pop up one after the other and things are running normal for an undetermined amount of time until it starts again. Some quest scripts seem delayed, too, e.g. the messages for the "collect-10-bearpelts-quest" appearing after the reload.

 

So it looks like there is some kind of overflow in the scripting (just my guess).

The mods that I presume are scripting heavy which I have installed are IMCN, Frostfall, Better Vampires, More Dynamic Injures. I recently tried "Economics of Skyrim" and at first thought this one might cause the problems, but I uninstalled it without success.

 

Yesterday I unpacked all BSAs and reinstalled the above mods, read somewhere this might help, but again no success.

 

So, might there be a solution for my problem or is it just because I tried to many mods in the last time ;) ?

 

My latest BOSS list:

 

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Edited by Neograf
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  • 2 years later...

I know that this post is pretty old, but i was having a similar issue and stumbled on this while searching for a solution. If you are still having problems, I recommend you check this out : http://www.reddit.com/r/skyrimmods/comments/22rbk5/whats_the_best_papyrus_tweaks_to_use/cgq4qk0

 

It solved all of my problems, and has been confirmed by a Dev to be the right way to address this kind of issue.

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