Afromelon Posted July 4, 2012 Share Posted July 4, 2012 Hey guys, let me just sort of explain my situation with my setup first, and then i will state my question. I have around 200+ mods, including fcom, and a lot of the good quest mods, and mods like Armamentarium Complete, and others that add more items to the leveled list (a lot of them part of my fcom installation). I have spent excessive amounts of time making sure all the mods i'm using are compatible, and continue to carefully build on the game to further enhance my experience, thanks to all of you amazing modders (Thank you!), so i don't think compatibility is an issue, at least with what i am asking about. There are probably thousands and thousands of armors and weapons in my game, all fighting for a chance to be that rare enchanted claymore that bandit is holding, or the loot in that locked chest, etc etc, right? Of course! I like it varied. Just to clear things up, my game is working just fine! (i think) I do have one little (huge, to me actually!) problem with my Leveled Lists though. I added Armamentarium Complete to my game a week or so ago, because why not? Its quality, its compatible. The thing is though, is that Armamentium weapons and armors are appearing on npcs a little too often. I'd say that the items i find are at least 50-70% Armamentarium equipment. This is quite strange, because i also have many other mods that are contributing to the games reservoir of loot. Here are all the mods that are shown in the leveled list while making my bashed patch: Francesco's Leveled Creatures-Items Mod.esm [ADR]Francesco's Optional New Items Add-On.esm [ADR]Mart's Monster Mod.esm [ADR]FCOM_Convergence.esm [ADR]Armamentarium.esm [AR]Unofficial Oblivion Patch.esp [ADR]Unofficial Shivering Isles Patch.esp [ADR]USIPS Additional Changes.esp [AR]Francesco's Dark Seducer Weapons Patch.esp [ADR]FCOM_Francescos.esp [ADR]FCOM_FrancescosItemsAddOn.esp [ADR]DLCSpellTomes.esp [AR]Weapon Expansion Pack for Oblivion Nthusiasts.esp [ADR]FCOM_ExnemsRuneskulls.esp [ADR]FCOM_BobsArmory.esp [ADR]Oblivion WarCry EV.esp [ADR]FCOM_WarCry.esp [ADR]Oscuro's_Oblivion_Overhaul.esp [ADR]OOO 1.32-CoblFCOM_Convergence.esp [ADR]FCOM_RealSwords.esp [ADR]FCOM_SpawnRatesSlightlyReduced.esp [ADR]FCOM_SaferRoads.esp [ADR]Mart's Monster Mod - No Bone Loot.esp [ADR]TamrielTravellersItemsnpc.esp [ADR]MMM-Cobl.esp [AD]FCOM_Knights.esp [ADR]Item interchange - Placement for FCOM.esp [ADR] Phew, that took forever to type! Firstly, i don't know what those [ADR] etc tags are, i didn't do them, i use BOSS to sort things. So, what i am wondering is...Is there a way that i can change the likelihood of each individual mod having a chance to appear in my game? I see too much Armamentarium, and very very seldom see items from WarCry, or Bob's Armory, and still not enough from everything else. I'd hate to remove Armamentarium, as i think one of my more used weapons is from it. Even then, after removing Armamentarium, there are still mods that aren't appearing as much as i'd like. So basically, right now its like this: Armamentarium=60% Everything else=40% (and id say OOO and MMM are dominating around 15% of that, where as Bob's Armory and Warcry are like, 5%) But id like everything to be equal with eachother, based on how much content is added. Is there a way i can alter these chances, or do something to the effect of that? Link to comment Share on other sites More sharing options...
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