Dubnoman Posted July 5, 2012 Share Posted July 5, 2012 (edited) There is something that really takes away from playing thief characters, and it has a pretty simple fix. A lot of people who play thieves put perks into alchemy, upping perks such as the 5 tiered "Alchemist" perk set. Alchemy is great for thieves, as they can make deadly poisons, and they sure can use some potent self-made healing potions. With this comes the ability to make potions that have high sell values. You can easily make a lot of money from selling potions, especially when you have a lot of perks in alchemy, and this really makes things unbalanced or broken for thieves. When people play thieves in Skyrim, they want to get by by making money on thievery, or even become rich from it. What is the point of taking all the time and effort to pull off successful thievery when you can just get very rich from selling potions that you can make yourself. You could just choose to not sell those potions, but that really breaks immersion. I don't even RP, but I find it would really break immersion if I had a thief character that'd rather make money through thievery, putting so much effort into it and risking going to jail or risking their life for it rather than making a lot of money by selling potions they can so easily make. The mod I request is something which drastically lowers the sell value of player-made potions and poisons, and it should be appealing to many who want to play Thief characters, for the reasons I just detailed above. This mod would make it so that people who play as thieves would have to really rely on thievery and finding loot in dungeons and on enemies to make money, which would be more fun for a lot of us. At a low level of alchemy and with no perks in alchemy, potions can go for 100-400 gold per potion and with certain perks and a high alchemy skill they can fetch 1000 gold to 2000 gold or more. What I think would be good would be having different files (or some other way to choose the different sell values of potions) with different adjustments to the prices of player-made potions and poisons. Adjustments to the prices of player-made potions and poisons would be: 10% of the default values, 15% of the default values, and 20% of the default values. This gives those who are interested in this mod some selection. Important to note, I'd like the sell value of potions and poisons you buy from merchants or find as loot to stay completely the same. Edited December 28, 2012 by Dubnoman Link to comment Share on other sites More sharing options...
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