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Custom facial hair?


einzige1844

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"Facial hair" has to be built-in to the face texture. There is no "head slot" for it to hook into (though an author might re-purpose something like the "mask" slot for the purpose), so you have to use some texture replacement file. (See 'TIP: Biped & Equipped Objects' under the "Custom items" section of the wiki "Getting started creating mods using GECK" article.)

 

A quick search on "beards" turned up two mods (nothing for "facial"):

 

* Beards

* Sideburns Pack - Now With Optional Beards

 

It's likely there are others that are part of different "texture packs" under the Nexus "Models and Textures" category, but that is an exercise for those interested.

 

-Dubious-

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Facial Hair can be a texture, as doubiousintent said, but that's fairly limited since you can only draw textures onto the existing head mesh. You can easily make 5-o'clock shadow, for example, but you can't make a thick mustache or beard. You would also have to make a custom race to use this custom texture.

 

Mustaches, beards, eye patches, cyborg eyes, etc. are all Head Parts. You add them to the GECK by selecting Character (at the top of the GECK) and selecting Head Parts. This will bring up a form where you can add new head parts, similar to how you add new hair and eye parts. Make sure you select the playable check box if you want the player to be able to use the part.

 

The new head parts can then be added to NPCs on the NPC's form. Select the Head Parts tab, then add the new part by selecting New in the Head Add Ons at the bottom of the tab (the same way you select existing facial hairs).

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