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I confess...


TheGadget1945

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I'm starting to enjoy the game. I set off this afternoon south east and eventually found Huntersville and then Fort Defiance and though the Brotherhood are all dead it reminded me of Fallout 4. I have so much loot that even though I have dropped a lot of it I will have to walk all the way home.

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What?! :huh: It's dark outside. Already at 5:56 PM where I am. And I haven't found a new place to set up my stored building and equipment with the C. A. M. P.. I need to get near to a large water supply. I find it easier to get water out of a creek then a water pump. I need to stock up on some water boil. Wondering around the area to the east I managed to gather 62 Blackberries.

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I did have one surreal moment here where I climbed maybe a hundred feet up a staircase to the top of one of the support towers for the Monorail. There was a sleeping bag and sniper rifle there so I settled down for a few big Zees and I was attacked by MOLE Rats ! The best bit came when one of them jumped at me and shot over the handrail a hundred feet to its death :laugh:

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Ever play Rimworld? The funny thing is, Rimworld would have been the perfect model for FO76, with the 'pawns' each replaced by actual players. You try to feel emergent story in FO76 (which, lets face it, given the unthinkably primitive spawning and scripting system is pretty much 100% projection), yet play Rimworld for a time and its hard not to see how cool the same concept would have been in the online first person FO76 world.

 

I think one issue for gamers is their lack of total game awareness. We are all guilty of this- looking at many game forms as 'not for us' just because they are top down or whatever. But gaming is in a golden age where the games you DO NOT PLAY are solving the problems in the games you do play.

 

People stick with what they know. Better games often have big learning curves and heavier time commitments. Rimworld certainly does. Yet it is that very learning curve that ultimately makes a game like Rimworld so very rewarding.

 

Did you know the narrative story telling PR Beth is encouraging for FO76 actually comes from the Dwarf Fortress game genre, of which Rimworld is an example? If only FO76 had been an example of a 'Dwarf Fortress' design, its fortunes would be at the opposite end of the scale, even with the same scale of bugs.

 

There are so many marvels in current gaming- so many glories. What the mindless, blind or out-of-touch fan fails to realise is that people are not being 'mean' to their current choice, but AWARE. Aware of what could be. What could have been.

 

Did you know the Dwarf Fortress genre gave the world Minecraft- so it is NOT as if this genre fails to make money or is for a tiny audience only. The Dwarf Fortress genre has evolved in many directions- all in the name of making gaming better.

 

And FO76 needed inspiration for inside Beth there was clearly none- outside of crafting the mechanical world as in for Fallout 5, then forgetting to put in the dialogue tree NPCs etc. But Rimworld is NOT Fallout 5 (no dialogue tree NPCs) but Rimworld could have been FO76. Do the leads at Beth even play the other games that make this industry so wonderful.

 

I know if you haven't played a game like Rimworld you probably haven't the first idea of what I am talking about. But this emergent narrative concept is NOT of Beth's invention or even something they understand. But it is well implemented and astonishingly enjoyable in other games. And it is conceptually a fit for the FO76 framework, 24 player limit and all.

 

FO76, even with its cruddy engine and netcode, could have been an amazing game. All those things I've experienced in Rimworld translate to FO76 giving true purpose to each player even with FO76's existing systems. Only the instances would become permanent homes - your settlements permanent settlements and server hoping the mechanism of meeting and trading and fighting with other settlements. Rimworld done as FO76 would have been one of gaming's greatest success stories ever. And yet, strange as it is to say, it would still keep most of the flavour of the FO76 you know today.

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See, you *say* you're not being mean, just 'aware', but in the same breath you implied that anyone who disagrees with you is mindless, blind, and/or out of touch. Now, if Todd Howard touched you in your no-no place, I might be able to understand why you're so angry. But if you're just disgruntled that Bethesda made a game you don't like, you have to be one of the most entitled, selfish, self-centered gamers I've ever seen.

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I can almost guarantee that he is not.

 

Well all my posts relate to actually playing the game. I don't like the music of Justin Bieber but I wouldn't bother to go on Justin Bieber forums talking about why I don't like his music or how it could be made better. It's a futile waste of the one and only life any of us will ever have.

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He answered questions I asked this time around. I asked if he had a game in mind. I wanted zanity to share a comparison for the games. Rimworld is the game he refers to as a comparison to all the copy cats we see.

 

Imo it is the stories which people put into the games that made the games interesting.

 

I look for new stories old and new people eventually offer, pieced together from their experiences, and put into the new way of sharing. I would like to sit, listening, while a good story teller tells a story to a bunch of people of all ages around a campfire again.

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