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Mod Load Order Problems


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Ok so, Before I say anything about my load order do not comment about the shear amount of mods I have installed I'm just looking for the most Optimized and Stable load order possible with this.

So please be kind. So I was playing and I find I have a few bugs with my game probably directly from my mod order or the combination of mods I use, I do want to know what may be conflicting I

did FNVEdit on it but it finds no thing wrong it must be the load order but you can tall me otherwise if its not.

 

Current Bugs:

1) Sometimes ill get a Crash from Talking to Vendors.

2) Often ill get a Crash from Opening my Pipboy.

3) Often the game wont let me open the Main Menu while playing, This only happens if 2 is occuring.

4) Sometimes ill get a Crash from entering new Cells. PCB sometimes helps next time around.

5) VERY often the models for the Project Nevada Fallout 3 Weapons dont Appear and Cause 2.

6) If 5 is happening there is a Chance of Instant Crash before 2 even becoming a problem.

7) ALWAYS if i make a new game the game crashes when Doc Mitchel gives me my Pipboy.

8 ) This comes with 7 always, If i wait or sleep the time becomes a negative byte limit (-2147....) causing everything except the sky to be recolored to FLAT black so you can tell whats in your hand or whats the world.

 

Note: If anyone needs links to the Mods or their actual names for the Load order I will beable to do so.

Note: I know its possible to make a game have this many mods and be stable I did it with Oblivion, Fallout 3 and Skyrim.

 

Mods (Not in Order Check Boss Log for it):

 

FalloutNV.esm

CaravanPack.esm

DeadMoney.esm

LonesomeRoad.esm

OldWorldBlues.esm

HonestHearts.esm

GunRunnersArsenal.esm

K3KSuperToolKit.esm

D.E.I.M.O.S..esm

More Perks.esm

More Traits.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Cyberware.esp (This plugin has the file extension .esp, but its file header marks it as an esm.)

DFB - Random Encounters.esm

decwithreg.esm

IWR.esm

Decrucifixion.esm

CHEMS.esm

Companion Core.esm

Robco Certified.esm

domecity.esm

domecity_Kaz_plugin.esm

RobCo Certified OWB Dog Remover and Scrap Electronics Recipes.esp (Made by Me)

Robco Certified Friendly Hit Fixer.esp

Robco Certified Cooking Handy.esp

The Mod Configuration Menu.esp

GameSettings.esp

Loot Vehicles.esp

DFB - Dead Money Revisit.esp

DFB - Dead Money Ghosts Respawn.esp

CHEMS - Benches.esp

CHEMS - Basic Chems.esp

More Perks Update.esp

Decrucifixtion.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

Sink Bathroom.esp

Wild Wasteland Integration.esp

DeadMoneyJunkRoundsRedux.esp

HonestHeartsJunkRoundsRexus.esp

OWB-Path Lights.esp

OWB - Skill Book Recipes.esp

MoreSurplusRounds.esp

MoreSurplusRoundsHonestHearts.esp

LFox Missing Ammo Recipes.esp

LFox Missing Ammo Recipes HH DLC.esp

The Weapon Mod Menu.esp

WeapondModsExpanded.esp

WMX-LonesomeRoad.esp

WMX-DeadMOney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-PreOrderPackCaravan.esp

WMX-GunRunnersArsenal.esp

Project Nevada - WMX.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Dead Money.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsnenal.esp

SpiderDrones.esp

AutomaticSonicEmitter.esp

UnlimitedCompanions.esp

Oven Cooking.esp

AddEmptyBottle.esp

WhetStoneRepair.esp

Four Traits v1.esp

ThermicLanceFireEffects.esp

pipboy2500_edisleado.esp

UltraJetRecipe.esp

UnconciousLooting.esp

SegioHasScissors.esp

Static Battery Replacer.esp

Exploading Ammo.esp

Explosions KnockDownAlways.esp

STALKERvodka.esp

MendTinCan.esp (I made this.)

CraftedMantisGauntlet.esp

DixonRecipes.esp

Crates.esp

ST_TraitsandPerks_WithNoBaseEdits.esp (I made this.)

CounterfeitpasspowerCrafting.esp

BetterArmedBrightFollowers.esp

BlackMountainRadioEverywhere.esp

Bobblehunt.esp

Bobblehunt - Fallout 3 Bonuses.esp

CannibalPlus.esp

Benny's Lucky Lighter.esp

AER14 Green disintegration.esp

WorkingCrimsionCaravanTraders.esp

RadscorpionEggRestoration.esp

PipBoysToThePeople.esp

Pickable Safehouses.esp

HigherCompanionLevelCap.esp

DFB - Universal Dropbox.esp

Jarelle_perk_and_traits.esp (Tweaked by Me.)

FPSWeaponWheel.esp

GRARG.esp

RepairKit.esp

Rex Essential.esp

Sunset Sarsaparilla Star Caps Random Luck.esp

WorkingCapPress.esp

MiscItemIconsNV.esp

NV_Jinxed_Classicish.esp

PhilippesRecipes.esp

Murderlizer.esp

OWBTransportalPonder.esp

TheCollector.esp

CASM.esp

SunnyCompanion.esp

Better Vending Machines.esp

Classic Telsa Metal Armor.esp

mac10.esp

Roleplay Start 1.2.esp (I know for a fact 7 and 8 are not caused by this i added this in hopes i could avoid Doc and see if it still crashed me which it dident)

Express Delivery.esp

Pacersgambit.esp

TimeCapsules.esp

Free the Slaves.esp

Burning CampFire.esp

kochandhohr.esp

athornysituation.esp

awilderwasteland.esp

rotfacetoriches.esp

Expanded Ranger Combat Armors.esp

crate home.esp

The New Bison Steve Hotel.esp

UHNV.esp

UHNV-Honest Hearts.esp

UHNV-Dead Money.esp

UHNV-Lonesome Road.esp

UHNV-OWB.esp

UHNV-Bobblehunt.esp

UHNV-Chems.esp

700 Nitro Express.esp

NonHostileMick&Ralph.esp

Sharks Perk and Traits Pack.esp (I made this, Unreleased.)

exp for repair.esp

populatedcasion.esp

MUd-CR48 Merchant.esp

HeaveHoFix.esp

WeAllGoTogether.esp

HZNovacCampfire.esp

EVE FNV.esp

 

 

Boss Log:

 

−General Messages

 

Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see the readme section on False-Flagged Plugins.

 

−Summary

 

No change in recognised plugin list since last run.

 

Your masterlist is already at the latest revision (r4689; Jul 4 , 2012). No update necessary.

Recognised plugins: 111 Warning messages: 0

Unrecognised plugins: 43 Error messages: 0

Ghosted plugins: 0 Total number of messages: 57

Total number of plugins: 154

 

Plugins sorted by user rules are counted as recognised plugins.

−Script Extender And Script Extender Plugins

 

NVSE Version: 0.2.0.12

MCM.dll Version: 1.0.0.1

nvse_plugin_geckpu-nv-14.dll Version: 0.1.7.2

pn_nvse.dll

 

−Recognised And Re-ordered Plugins

 

FalloutNV.esm Active

DeadMoney.esm Active

Bash Tag suggestion(s): {{BASH: Deflst}}

HonestHearts.esm Active

OldWorldBlues.esm Active

LonesomeRoad.esm Active

GunRunnersArsenal.esm Active

CaravanPack.esm Active

Companion Core.esm Active

Requires: New Vegas Script Extender

Note: Loaded early in the event Companion .esm mods require this.

IWR.esm Active

Note: Loaded early to let other mods override boundaries if needed.

Note: Does the same thing as OWNB - Open World.esm; Use one or the other.

Incompatible with: These resources are now in OFT_IWR_Base.esp

CHEMS.esm Active

decwithreg.esm Active

Decrucifixion.esm Active

domecity.esm Active

domecity_Kaz_plugin.esm Active

More Perks.esm Active

More Perks for Companions.esm Active

More Perks for Dead Money.esm Active

Requires: DeadMoney.esm and More Perks.esm

More Perks for Honest Hearts.esm Active

Requires: HonestHearts.esm and More Perks.esm

More Perks for Old World Blues.esm Active

Requires: OldWorldBlues.esm and More Perks.esm

More Traits.esm Active

Project Nevada - Core.esm Active

Requires: New Vegas Script Extender

Project Nevada - Equipment.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Invent}}

Requires: New Vegas Script Extender and Project Nevada - Core.esm

RobCo Certified.esm Active

D.E.I.M.O.S..esm Active

DFB - Random Encounters.esm Active

Project Nevada - Cyberware.esp Active

Requires: Project Nevada - Core.esm

WeAllGoTogether.esp Active

WorkingCrimsonCaravanTraders.esp Active

CASM.esp Active

Note: Do not use with Auto Incremental Save; has the same purpose.

Bobblehunt.esp Active

FPSWeaponWheel.esp Active

The Mod Configuration Menu.esp Active

The Weapon Mod Menu.esp Active

Roleplay Start 1.2.esp Active

BetterArmedBrightFollowers.esp Active

GRARG.esp Active

MUd-CR48 Merchant.esp Active

populatedcasino.esp Active

Incompatible with: populatedcasino-medium.esp and populatedcasino-light.esp

The New Bison Steve Hotel.esp Active

UHNV.esp Active

UHNV-Dead Money.esp Active

Requires: UHNV.esp and DeadMoney.esm

UHNV-Honest Hearts.esp Active

Requires: UHNV.esp and HonestHearts.esm

UHNV-OWB.esp Active

Requires: UHNV.esp and OldWorldBlues.esm

UHNV-Lonesome Road.esp Active

Requires: UHNV.esp and LonesomeRoad.esm

UHNV-Bobblehunt.esp Active

Requires: UHNV.esp and Bobblehunt.esp

UHNV-Chems.esp Active

Requires: UHNV.esp and CHEMS.esm

Project Nevada - Dead Money.esp Active

Requires: DeadMoney.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Honest Hearts.esp Active

Requires: HonestHearts.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Old World Blues.esp Active

Requires: OldWorldBlues.esm and Project Nevada - Core.esm

Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both

Project Nevada - Lonesome Road.esp Active

Requires: LonesomeRoad.esm and Project Nevada - Core.esm

Project Nevada - Gun Runners' Arsenal.esp Active

Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm

athornysituation.esp Active

awilderwasteland.esp Active

Incompatible with: awilderwastelandnobenny.esp

Express Delivery.esp Active

Free the Slaves.esp Active

kochandbohr.esp Active

NewVegasBounties.esp Active

NewVegasBountiesII.esp Active

Pacersgambit.esp Active

rotfacetoriches.esp Active

TheCollector.esp Active

TimeCapsule.esp Active

Four Traits v1.esp Active

jarelle_perk_and_traits.esp Active

More Perks Update.esp Active

More Perks for Companions Update.esp Active

More Perks for Dead Money Update.esp Active

Requires: More Perks.esm, DeadMoney.esm, and More Perks for Dead Money.esm

More Perks for Honest Hearts Update.esp Active

Requires: More Perks.esm, HonestHearts.esm, and More Perks for Honest Hearts.esm

More Perks for Old World Blues Update.esp Active

Requires: More Perks.esm, OldWorldBlues.esm and More Perks for Old World Blues.esm

More Traits Update.esp Active

NV_Jinxed_Classicish.esp Active

AddEmptyBottle.esp Active

BlackMountainRadioEverywhere.esp Active

Decrucifixion.esp Active

DFB - Dead Money Ghosts Respawn.esp Active

Loot Vehicles.esp Active

Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm

pipboy2500_edisleado.esp Active

Static Battery Replacer.esp Active

CHEMS - Benches.esp Active

Requires: CHEMS.esm

CHEMS - Basic Chems.esp Active

Requires: CHEMS.esm

CraftedMantisGauntlet.esp Active

DeadMoneyJunkRoundsRedux.esp Active

Requires: DeadMoney.esm

DixonRecipes.esp Active

HonestHeartsJunkRoundsRedux.esp Active

Requires: HonestHearts.esm

LFox Missing Ammo Recipes.esp Active

LFox Missing Ammo Recipes HH DLC.esp Active

Requires: LFox Missing Ammo Recipes.esp and HonestHearts.esm

Oven Cooking.esp Active

PhilippesRecipes.esp Active

UltrajetRecipe.esp Active

mac10.esp Active

Murdelizer.esp Active

Classic Tesla Metal Armor.esp Active

HigherCompanionLevelCap.esp Active

Incompatible with: CompanionLevel30Cap.esp

RobCo Certified Friendly Hit Fixer.esp Active

SunnyCompanion.esp Active

UnlimitedCompanions.esp Active

MiscItemIconsNV.esp Active

Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}

Incompatible with: T3T_MiscItemIconsNV.esp

Burning CampFire.esp Active

gamesettings.esp Active

ThermicLanceFireEffects.esp Active

UnconsciousLooting.esp Active

WeaponModsExpanded.esp Active

Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}

Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp

Project Nevada - WMX.esp Active

Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}

Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm

WMX-DeadMoney.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: DeadMoney.esm, WeaponModsExpanded.esp

WMX-HonestHearts.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: HonestHearts.esm, WeaponModsExpanded.esp

WMX-OldWorldBlues.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: OldWorldBlues.esm, WeaponModsExpanded.esp

WMX-LonesomeRoad.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: LonesomeRoad.esm, WeaponModsExpanded.esp

WMX-GunRunnersArsenal.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp

WMX-PreOrderPackCaravan.esp Active

Requires: CaravanPack.esm and WeaponModsExpanded.esp

EVE FNV.esp Active

OWB-Path Lights.esp Active

 

−Unrecognised Plugins

 

Reorder these by hand using your favourite mod ordering utility.

 

K3KSuperToolKit.esm Active

RobCo Certified OWB Dog Remover and Scrap Electronics Recipes.esp Active

Robco Certified Cooking Handy.esp Active

DFB - Dead Money Revisit.esp Active

Sink Bathroom.esp Active

Wild Wasteland Integration.esp Active

OWB - Skill Book Recipes.esp Active

MoreSurplusRounds.esp Active

MoreSurplusRoundsHonestHearts.esp Active

SpiderDrones.esp Active

AutomaticSonicEmitter.esp Active

WhetStoneRepair.esp Active

SergioHasScissors.esp Active

Exploding Ammo.esp Active

ExplosionsKnockDownAlways.esp Active

STALKERvodka.esp Active

MendTinCan.esp Active

Crates.esp Active

ST_TraitsandPerks_WithNoBaseEdits.esp Active

CounterfeitpassportCrafting.esp Active

Bobblehunt - Fallout 3 Bonuses.esp Active

CannibalPlus.esp Active

Benny's Lucky Lighter.esp Active

AER14 Green disintegration.esp Active

RadscorpionEggRestoration.esp Active

PipBoysToThePeople.esp Active

Pickable Safehouses.esp Active

DFB - Universal Dropbox.esp Active

RepairKit.esp Active

Rex Essential.esp Active

Sunset Sarsaparilla Star Caps Random Luck.esp Active

WorkingCapPress.esp Active

OWBTransportalPonder.esp Active

Better Vending Machines.esp Active

Expanded Ranger Combat Armors.esp Active

crate home.esp Active

700 Nitro Express.esp Active

NonHostileMick&Ralph.esp Active

Sharks Perk and Traits Pack.esp Active

exp for repair.esp Active

UseableVertibirdBlade.esp Active

HeaveHoFix.esp Active

HZNovacCampfire.esp Active

 

 

 

 

Thank you, so much if you can solve my problem or if you even try.

Note: If im acting like an ass I really dont know the difference i have a disorder i wouldent like to talk about so please dont judge me because of that.

 

I dont think this is in the wrong section but I will be saying the following just in case:

If this is in the wrong section please move it not lock it.

Edited by DubstepShark
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  • 2 weeks later...

150+ mods is quite a lot; ever tried to reduce your load order to ~100 active mods? It sounds like you hit your personal mod limit - if your load order hits a certain number, things start to get funky. Crashes, objects vanishing, main menu not appearing,...

 

I really recommend you to:

1) look at a mod compilation, like Mission Mojave - Ultimate Edition. As far as Ive read, loads of your mods are rather small fixes which may be/are incorporated in MMUE. Bonus points: everything is optimized to work properly which each other.

 

2) make a bashed patch with Wrye Flash. DONT use the merged patch from FNVEdit - this tool is too old any might screw you over. I see you know how to use BOSS; get the bashed tags from it, mark the mods accordingly in Wrye Flash and let it create a bashed patch. Usually there is no harm in doing so, it WILL reduce your load order significatly and it makes sure that important edits are rally loaded into the game.

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