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Fallout Zero feature


Andyno

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Well just remove those things that don't make sense ... hence the ;

 

I wish I coould check it out with my geck. But really I don't think you need it that much.

 

just need a couple few scripts here ... make a proxy script ... direct statements of what happens in your view. No worries aboout the actual syntax.

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I mean you don't need me that much for my geck work.

You can do it.

 

So I think we stalled out here ... with linking the scripts together ?

 

How about we start with you posting a screen play so to speak. Of what the player will see in your mind ? Then we can take it piece by piece for what code is working.

And I think will help you understand how the pieces fit together ?

 

Make sure you keep up with back ups , and just get rid of test saves each time needing to test the code , In the future anyways.

I guess from this point should start a clean slate off of your render plan (screen play) however you want to illustrate it .

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Ahh, yes, sorry, you're right - I actually need mostly your scripting skills, not the GECK skills.

 

Yes, I even don't know how many scripts I'll need. And I believe that last script you posted was not full...?

 

What do you mean by screen play? Player will see the same things as before. Here's another playthrough, this time with the latest patch, I believe (the terminal is not bugged):

As you can see, player is teleported to Blood world after choosing "Run B.S.P.", and after that Caleb says "I live again!" Actually, this sentence should be said AFTER player choose the stats, skills, and traits.

BTW, what player will see is one thing, and what he won't is another. For example he won't see how is he teleported into an NPC body, or how his inventory is destroyed, and these things must be included in the script too...

Or maybe this is not what you asked?

 

Why should I get rid of test saves? And what is actually a test save? I got only one save, and it's the one just before player activates the terminal.

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