antstubell Posted July 6, 2012 Posted July 6, 2012 Hi all.So my cell is turning into a bit of a platformer with falls a many posible. How do I create a respawn point for my character? Thanks.
AdoringStan Posted July 6, 2012 Posted July 6, 2012 Okay, you know how when you're entering/leaving caves you teleport out of it once you hit an invisible, unactivateable door? Well, just get one of those doors, stretch it out really big, and place it on the floor where the player isn't allowed to touch, and make the door teleport the player to a designated respawn point :D
Rennn Posted July 6, 2012 Posted July 6, 2012 That should work. They're called auto doors in the CK, btw.
Galacticat42 Posted July 6, 2012 Posted July 6, 2012 You'll have to get a lot of them as they only teleport once you hit the red ring. I'd suggest using an activation field. If the player enters this field down below the cliffs, run a teleport script.
antstubell Posted July 6, 2012 Author Posted July 6, 2012 (edited) You'll have to get a lot of them as they only teleport once you hit the red ring. I'd suggest using an activation field. If the player enters this field down below the cliffs, run a teleport script. A default Activate selftrig box? This seems a good option but the "platforms" are at varying heights so a fall from the lowest platform could cause a respawn quickly whereas falling from a higher platform then the game would do an "autorespawn" before the player hits the activator and could end up respawning God knows where (usually in the void and going into the endless loop of falling) Using the autoload door how do I chose a respawn point? I can't use another autoload door can I? I was thinking of putting the respawn point inside a corridoor but the player has to pass that point and would auto-teleport all the time. Edited July 6, 2012 by antstubell
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