bcrankshaw Posted December 11, 2018 Share Posted December 11, 2018 Hi All Is there a Mod that ensures your followers can die in combat, I have just started the game and it seems my followers dont ever die in combat which seems to ruin immersion of the overall risk of combat? Link to comment Share on other sites More sharing options...
bcrankshaw Posted December 14, 2018 Author Share Posted December 14, 2018 Hi All Just to clarify, are your followers not supposed to die in combat and if this is by design is there a Mod that can change this ? Link to comment Share on other sites More sharing options...
ToroMontana Posted December 14, 2018 Share Posted December 14, 2018 (edited) You don't really need a real mod for that, you can tweak an .ini file to disable essential tags. That said, followers are really dumb which is why they're immortal. They will be easily killed by the first mob with a Fatman if not sooner. I made a mod that removes the essential tags but it's only controlled use. You first have to fire a weapon at them to make them mortal. I'm not sure that's what you're looking for. I also cannot recommend other mods either, I've never seen one that actually works. All they did was disable the NPC tags but they didn't do anything about scripts that re-enable the tags. They're also very incompatible with every other mod since they change way too many NPCs. The best way I can think of doing a clean mod for that would be: 1. Script that disables the NPC immortal tags for each NPC, but doesn't edit them2. Make the script loop at some point so even if the tags get re-enabled by some quest, they go away soon after. Edited December 14, 2018 by ToroMontana Link to comment Share on other sites More sharing options...
AeonsLegend Posted December 15, 2018 Share Posted December 15, 2018 (edited) There's five followers that are set as essential for main story purposes. They are vital in such a way that even if you kill everything else you can still proceed with the main story. I don't really know what happens if they're dead. It could be the game assumes they are there and has cutscenes with them talking, but not really there. Or worst case scenario it will break the story progression. These followers are:DogmeatNick ValentinePreston GarveyPiper WrightCodsworth (not 100% sure about this one) If you don't mind using the console you can turn their essential status off, making them killable. Use this command: setessential <baseID> 0 BaseID is not the id you get when selecting them, you need to find it on the wiki or through other console commands. For instance the baseID for Piper is 00002f1e. You can find this on the wiki, but also by typing: help piper 4 in the console. Typing setessential 00002f1e 0 will make Piper killable and typing setessential 00002f1e 1 will make her unkillable. Edited December 15, 2018 by AeonsLegend Link to comment Share on other sites More sharing options...
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