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AeonsLegend

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    Warframe
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    Baldurs Gate

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  1. UFO4P is not necessary. I tried it, but it changes things in the game I do not want to change and it causes extra bugs. That plus incompatibility with some other mods. I play the game without it and it's fine.
  2. I apologize for breaking that rule. As I mentioned before; I consider modding a type of art and only thought of it as a commission. Commissions are payment for services rendered and not donations. Bethesda doesn't allow people to make money on mods for their games which is why the rule exists. Even donations are already crossing the line. If Bethesda wanted to they could shut it all down. They're "allowing" it.
  3. I wish to just leave the settlements as they are. For example the small farm north of Bunker Hill, Finch farm, or tarberry farm (the ghoul settlement on may to asylum). I like having some life there. B I see, well easiest way to accomplish this is to relinquish control of the entire settlement then. Go to the work bench, open console, click on workbench and make sure it is targetted. Then type: callfunction “setownedbyplayer” false And hit enter. Should do the trick.
  4. What I do is I simply move the settlers to another settlement when they arrive. Don't put up any beacons or whatever. Once you claim a settlement one or two settlers always arive, but afterwards they do not come anymore. Empty settlements only show up in your list, but they will not be attacked nor lose happiness. They stay empty as well. Nothing happens to them. It's the simplest solution. I do this all the time and works like a charm. You can even use them as a connection hub for provisioners. As long as the provisioners belong to other settlements. I use Red Rocket next to sanctuary as a connection hub for instance. No way. Sim settlements has the buildings construct themselves, but you need more time investment into settlements than with Vanilla to actually manage them. You're better off building a few houses with beds, food and water yourself. Way faster. I quit using Sim settlements since it was far to time consuming.Sim settlements has a setting for pre-established cities once the mod is activated. You literally push a button to do that after loading the mod settings. So you don't have to put down plots and power them and then assign people and then take hours of your day making sure the settlement keeps running? I may have missed this in the configuration options. Was kind of like a frikking bible worth of options. I couldn't find an option that let settlers actually do everything themselves without me needing to build a single thing.
  5. What I do is I simply move the settlers to another settlement when they arrive. Don't put up any beacons or whatever. Once you claim a settlement one or two settlers always arive, but afterwards they do not come anymore. Empty settlements only show up in your list, but they will not be attacked nor lose happiness. They stay empty as well. Nothing happens to them. It's the simplest solution. I do this all the time and works like a charm. You can even use them as a connection hub for provisioners. As long as the provisioners belong to other settlements. I use Red Rocket next to sanctuary as a connection hub for instance. No way. Sim settlements has the buildings construct themselves, but you need more time investment into settlements than with Vanilla to actually manage them. You're better off building a few houses with beds, food and water yourself. Way faster. I quit using Sim settlements since it was far to time consuming.
  6. The only time I've ever seen this effect is when I've killed an enemy with a freezing effect and then come to that same area later and they spawn frozen. I can still kill them, but afterwards I cannot loot them. Could be Unofficial Fallout 4 Patch or Realistic Death Physics - ALL DLC as those either edit NPC's or physics. You could try playing without them. Although if it is the same bug, perhaps caused by something else, then you can't fix NPC's already affected by it.
  7. Aw she's not the Japanese version with the hilariously bad engrish.
  8. Good to hear you found the issue and thanks for reporting back. May help other players with this issue.
  9. It's not an easy mod to make and frankly if any modder would want to make it then it probably would have already been made. Like thebigmclargehuge said it's niche. Most people wouldn't use this.
  10. How strange. I've never heard of this bug before the way you describe it. If you post your mod list we can have a look.
  11. Looks like a mashup of some of vtaw's mods and perhaps some other things.
  12. Do they spawn in this state? If so then have you killed these ones before with a freezing effect? The cryolator and Freezing legendary weapon effect are known to cause this bug. Cannot be fixed after it occurs as far as I know.
  13. Did you install the extra skeleton requirements like ZaZ extended skeleton or CBBE Knee fix? I'm using the latter.
  14. Becoming a broken record here. Try disabling the UF4P
  15. I would first try to disable anything that changes the NPC or the interior cell of the area. Could be a general mod that affects interior cells, but it could also be a specific one. Could also be Unofficial Fallout 4 patch. That one causes more issues than it fixes imo.
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