Rennn Posted July 7, 2012 Share Posted July 7, 2012 I'm working on two mods. One adds new places to Skyrim, while the other adds hundreds of plants and trees across Skyrim. Unfortunately, the mod that adds plants everywhere is going to conflict with the other mod, because the new locations are going to have plants and trees sticking through them. Would it be possible to continue making both mods at the same time, and then merge them later somehow so that I can manually clean the plants away from the new locations in the merged mod which would contain both mods? Link to comment Share on other sites More sharing options...
Cynster Posted July 7, 2012 Share Posted July 7, 2012 I would make both mods seperately - and then at the end, save your house mod as it is (for people not using your plant mod) and then make another version by checking the plant mod as a plugin house mod as active - make any changes needed - and save that as a version for people using both mods Link to comment Share on other sites More sharing options...
Rennn Posted July 7, 2012 Author Share Posted July 7, 2012 I thought esps couldn't see other esps in the CK, regardless of if they're active? Link to comment Share on other sites More sharing options...
Cynster Posted July 7, 2012 Share Posted July 7, 2012 They can - I've done it with my own mods, where I've had landscape clipping etc. Link to comment Share on other sites More sharing options...
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