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Need advice: can quest mods prevent some cells to load?


Hoamaii

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Hi, I'm a fairly newcomer to modding, sorry if I'm asking obvious questions but I couldn't find a clear answer to that in the Forum so far.

 

I'm running 60 to 70 mods together, from Nexus and the Workshop,

- the majority of them being stand-alone armors and weapons, + "more smelters"

- plus a few house mods (Greyledge Manor, Riverside Lodge, Dragonius tower, Hunters Cabin and Collectors Vault),

- some char texture mods (Sundracon, UNP, no more blocky faces)

- a few gameplay mods: AFT, Followers can relax, Dovahkiin relaxes too,

- and recently, I've been trying some graphic mods: Shadow striping fix, Interior and Dungeon Fog Remover, Colorful Lights, and FPS limiter.

 

I run a French version of the game, but all my mods being in English, my UI is now fully bilingual.

 

Most of these mods have been running smoothly together so far for over 200 hours of gaming.

 

But lately, I've been starting to see more and more interior cells loading only partially, or causing CTD's when attempting to load. Most of them in Solitude (Winking Skeever, Angeline's Aromtics), others in some caves and mines, Embershard mine around Riverwood is one. Most of the time, I don't even have the time to try pcb before I CTD.

 

It is hard to pinpoint which mods may be causing this - and disabling and reenabling them one by one gave inconsistant results. I first thought interior cells graphic mods might be causing this - but CTD's came back after a few hours. Purging the game cache and waiting for 10 in-game days helped a bit but only for a short time.

 

Then I remembered the Hunters Cabin in Riverwood had a mini-quest to find the key to it in Embershard mine - though that mini-quest went very smoothly when I first did it and I had been using the cabin for many hours but never had tried to reenter the mine since. Meanwhile, another armor mod had hidden armor pieces in the Radiant Raiment in Solitude - though that particular cell seemed to load ok, but all other cells across the street refused to load and I have no other mod in Solitude than this one. When I disable both mods, cells seem to load ok but I haven't played long enough since to make sure this will last.

 

So here are my questions:

 

- can mini-quests that add a small items to a cell (such as a key or a container) be the cause of that cell not loading or CTD's when attempting to load?

 

- can some such quests cause trouble when other similar ones don't? (Cloaks of Skyrim adds unique cloaks to many dungeons and I've never had any problem so far).

 

- can such mini-quests also affect surrouding cells - or just the ones where they actually make a change? (if not, then I haven't found the Solitude culprit)

 

- should I consider that all saves made while these mods were enabled are affected or just the ones that started troubleshooting?

 

Many, many thanks to whomever finds the time and goodwill to enlighten me!..

 

Cheers!

 

(and sorry for the long post - but I thought it best to give proper infos...)

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