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Posted (edited)

I do not have experience with VoiceType changing, and in particular SKSE special functions. Maybe next sample can be useful for understanding.

SampleAliasVoiceTypeScript

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Edited by ReDragon2013
Posted

SKSE codes that change the ActorBase of a NPC require a Maintenance Code on Player Load Game else it will always break. Consider that has well. They are not save persistence. That must be factored into the equation has well.

 

So you need Two Scripts to pull this off.

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