tyreil829 Posted August 25, 2008 Share Posted August 25, 2008 if you put the script for them just to indoors they just walk into someone elses for ages and how would they know when its stop raining? Col John Sheppard Link to comment Share on other sites More sharing options...
InfiniteRealm Posted August 25, 2008 Share Posted August 25, 2008 I noticd another flaw - just booted up the CS and packages can't have a decent script put on them, only activation clauses (getdistance, getdead etc), and a different type of clause would be required for this. There is an alternative, which may work, but only in seperate worldspaces (like cities), for NPCs with packages that define the cells they walk through. The script would activate during a set time (the time the normal package in that worldpace is active), and check the current worldspaces weather, then if it returns as raining, the new package is activated. As soon as the rain stops and the script returns 0 for not raining, the old package is activated Its a very complicated script for such a simple problem though, may not be worth it. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 25, 2008 Share Posted August 25, 2008 in a way the rain is quite real as it is if you take cover under a sticking out part of building some bits might get though bravil mostly Col John Sheppard Link to comment Share on other sites More sharing options...
Thor. Posted August 25, 2008 Author Share Posted August 25, 2008 Cool, nice to see people interested, ive always found the rain to very unrealistic compared to many games like timeshift and (crysis thanks to dx10), they had the right idea. Anyway now we need someone to pull it off. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 25, 2008 Share Posted August 25, 2008 there is a bit of a problem its a large script for such a very simple problem i am not saying it cant be done but its unlikely my Asgard friend Col John Sheppard Link to comment Share on other sites More sharing options...
Gibraltar Posted August 25, 2008 Share Posted August 25, 2008 im just saying, there could be a script so they take out an umbrella, or increase their speed Link to comment Share on other sites More sharing options...
tyreil829 Posted August 25, 2008 Share Posted August 25, 2008 hmm not really lore friendly the Umbrella is it? + a script might be a bit hard having to add them to every NPC and change all there Scripts that are quest related Col John Sheppard Link to comment Share on other sites More sharing options...
Gibraltar Posted August 25, 2008 Share Posted August 25, 2008 i dunno then Link to comment Share on other sites More sharing options...
tyreil829 Posted August 25, 2008 Share Posted August 25, 2008 i dunno then your idea was quite a good one i am sorry if i did shot it down all ideas as very welcome in the nexus its how great mods is made ( get the feeling i sound like willy wonka..) Col John Sheppard Link to comment Share on other sites More sharing options...
Gibraltar Posted August 25, 2008 Share Posted August 25, 2008 no, no offence taken i just wrote that cuz i couldnt think of anthing else, i agree with what you have said in response to what i have said. Link to comment Share on other sites More sharing options...
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